Autodesk Fusion 360: Change the way you Prototype


  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course
  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course
  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course
  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course
  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course
  • Autodesk Fusion 360: Change the way you Prototype, Singapore SKillsFuture elarning online course

Course Description

CADLearning for Autodesk Fusion 360 teaches the use of Autodesk Fusion 360 as a free-form digital prototyping tool. Users gain all the necessary skills needed to complete a workable model using the powerful 3D tools in Fusion 360. Lesson topics cover such subjects as getting started using the program, creating 3D models and designs, documenting and presenting designs, and model analysis.

Master design and architecture with the help of Autodesk.

- Discover the different types of Autodesk applications
- Learn about the functions in each application and how to apply them
- Sift out the different product to find which one suits your project
- Navigate the tools and features like a professional at the end of this course

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Know and understand the Fusion 360 Interface
2. Understand about Model, Sketch, Sculpt, and Patch Environments
3. Able to Create and Edit 3D Models
4. Capable of Managing and Using Material Libraries
5. Know about Designing Features, Parts, and Assemblies
6. Understand about Applying Constraints
7. Know what is Design Analysis and Validation
8. Understand about implementing Preferences and Standards
9. Know what is Interoperability and Collaboration


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Content

Course Resources

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Exercise File Download - Assessment

Getting Started

Preview Available

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Introducing Autodesk Fusion 360

An overview of what Autodesk Fusion is and why you want to use it

Introducing 3D Modeling

An introduction to 3D modeling in its various forms

Installing Fusion 360

Installation and initial setup of Autodesk Fusion 360

Starting Autodesk Fusion 360

Highlights the various methods of starting Autodesk Fusion 360

Accessing the Help and Communication Center

Accessing and using the various help and assistance tools within Fusion 360

Learning the Fusion 360 Interface

An introduction to 3D modeling in its various forms

Understanding Workspaces

Looking at Workspaces and their function within Fusion 360

Introducing the Browser

Understanding the Browser and using it in your designs

Using the Ribbon

Using the Fusion 360 ribbon interface

Locating Commands in the User Interface

Using other elements of the User Interface (UI) to work with Fusion 360

Navigating with the ViewCube

Using the ViewCube to change how you are looking at your model

Navigating the Model

Adjusting how to change the view of your model

Adjusting the Visual Styles

Explore the differences of the Visual Styles supplied with Fusion 360

Adjusting the Environment and Effects

An introduction to 3D modeling in its various forms

Using the Selection Filters and Tools

How to quickly and easily select objects within the Fusion 360 environment

Creating and Applying Named Views

Using Named Views to save and restore views of the model

Understanding Projects

With Fusion's Dashboard, you can post new items for your project team to view and edit.

Setting Your Preferences

With the Preferences options, you can determine how you would like to view and set up your project.

Working with Solids

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Introducing Solid Modeling

Learn the basics of solid modeling in Fusion 360.

Understanding Direct Manipulation Modeling

Explore the basics of direct manipulation modeling

Using the Manipulator

How to use the manipulator to make changes to your model

Creating a Box Using Quick Shape Creation

Create and modify a box quickly using the quick shape tools

Creating a Cylinder Using Quick Shape Creation

Create and modify cylinders quickly using the Quick Shape tools

Creating a Sphere Using Quick Shape Creation

Create and modify spheres quickly using the Quick Shape tools

Creating a Torus Using Quick Shape Creation

Create and modify a solid torus quickly using the Quick Shape tools

Creating a Coil Using Quick Shape Creation

Create and modify coils quickly using the quick shape tools

Understanding the Operation Drop-Down

Change how your shape is created with the Operation drop-down

Creating Sketch Geometry

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Creating a New Sketch

How to create a new Sketch within Fusion 360

Learning to Sketch with Lines, Splines, and Points

How to create a new sketch of a line or spline

Sketching Rectangles

How to sketch rectangles within the Fusion sketch environment

Creating Circles

How to create a new sketch of a circle

Creating Arcs

How to sketch arcs within the Fusion Sketch environment

Sketching Polygons

Sketching multisided shapes

Sketching an Ellipse

How to create an ellipse within the Sketch environment

Understanding Sketch Constraints

Using sketch constraints to apply rules to your sketched geometry

Working with Parameters

Use parameters and equations to capture your design intent, then update your design by modifying key parameters.

Exploring Parametric Modeling

The benefits of using parametric modeling.

Creating a Solid Using the Extrude Feature

Use the Extrude feature to create a solid model

Creating a Solid Using the Revolve Feature

Using the Revolve feature to create a solid model

Creating a Solid Using the Sweep Feature

Using two sketches and a profile and a path to generate a swept solid where the profile will follow the path.

Creating a Solid Using the Loft Feature

Create complex shapes using a combination of multiple sketches and the Loft command.

Creating a Solid Using the Rib Feature

Create supporting and strengthening features with the Rib solid modeling tool.

Creating a Solid Using the Press-Pull Feature

The Press/Pull feature is used to quickly modify your designs

Creating a Pipe in Model Space

Fusion 360's Pipe feature is used to quickly build up a network of surfaces.

Projecting Geometry

Use project geometry to copy shapes into your sketch.

Editing Sketch Geometry

See how to edit sketch geometry after it is created

Editing Your Model

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Editing a Solid with Fillets

How to round corners with fillets

Editing a Solid with Rule Fillets

How to create rule-driven fillets

Editing a Solid with Chamfers

How to bevel corners with chamfers

Editing a Solid with Shell

How to hollow components with the Shell command, a method to create wall thickness

Editing a Solid with Draft

Face Drafts are used to add taper or angles to existing solid model faces

Editing a Solid with Scale

Face Drafts are used to add taper or angles to existing solid model faces

Editing a Solid with Combine

Merge multiple solids together; joining two together, using one to subtract from the other, or finding the intersection between two solids

Editing a Solid - Replace Face

Replace an existing solid model face with a surface, creating a complex shape not easily accomplished with solids alone.

Editing a Solid with Splits

Using the Split Body tool to divide selected bodies into multiple bodies.

Editing a Solid with Delete

Delete a face or faces

Editing a Solid with Move

Move a solid using a constrained offset

Editing a Solid with Align

Use Align to position two solids relative to each other

Creating a Hole

Add holes, counterbore holes, and countersunk holes to your model

Duplicating a Solid Using the Mirror Operation

Create an exact mirror of your model

Duplicating a Solid Using a Pattern

Create arrays and patterns of your models using the three built-in options: Rectangular, Circular, and Path

Understanding Work Features - Planes

Work Planes are construction features that aid in the creation of your models

Understanding Work Features - Axes

Work Axes are construction features that aid in the creation of your models

Understanding Work Features - Points

Work Points are construction features that aid in the creation of your models

T-Spline Modeling

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Understanding Surface Modeling

Explore the differences and the pros and cons of using solids versus using surfaces for modeling.

Exploring Display Modes and Performance Options

Explore the different types of display modes in the Sculpt environment and how they can affect computer performance.

Creating Primitive Shapes

Quickly create T-spline surfaces using the Create Form tools in the Sculpt environment.

Editing Forms

Edit Form is used to make adjustments to your T-Spline geometry by tugging, pulling, and pushing vertices, edges, and faces.

Creating a T-Spline Surface from a Sketch with Extrude

In Sculpt mode, extruding or revolving a sketch to generate a T-Spline surface.

Creating a T-Spline Surface from a Sketch with Revolve

In Sculpt mode, revolving a sketch to generate a T-Spline surface.

Creating a T-Spline Swept Surface from a Sketch

Using two sketches, one representing the profile, the other the path, sweep the geometry along the path to create a swept set of surfaces.

Creating a Lofted T-Spline Surface from a Sketch

Create complex shapes using a combination of multiple sketches and the Loft command.

Working with Pipes

Fusion 360's Pipe feature is used to quickly build up a network of surfaces.

Editing an Edge

Editing the edges of your T-spline models.

Assigning Symmetry

Assign symmetry to ensure edits are replicated symmetrically on both sides of the model.

Working with Vertices

Work with vertices and points to adjust their position, making changes to your form.

Subdividing and Creases

Modifying T-splines using the Subdivide and Crease tools.

Modifying T-Spline Forms

Modifying T-splines using the Match, Bridge, and Fill Hole tools.

Using Thicken to Create a Solid from Surfaces

Quickly add thickness to a surface to convert it into a solid model

Assemblies and Constraints

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Understanding Components in Fusion

Explore the differences between bodies and components and how you use components to build up assemblies.

Creating Components

Explore the multiple methods of creating components in your Fusion assemblies

Reusing Components

Fusion provides many methods to copy and reuse existing components.

Positioning Components

Moving and positioning Fusion components in an assembly to place them where they need to be.

Working with Components in the Browser

The browser provides many options for working with components

Introducing Joints - Using the Rigid Joint Type

Use joints to position and constrain your components together, creating real-world situations to test both the fit and function of your design.

Working with the Different Types of Joints

Use joints to position and constrain components. Use the Revolute, Cylindrical, Pin-Slot, and Ball types for round and cylindrical components.

Creating Slider and Planar Joints

Joints are used to constrain your components relative to each other. The slider and planar joints create sliding type constraints between your components.

Understanding Joint Origins

Geometry does not always exist for you to select as the origin of the Joint. In these situations, you can create the origin point first, located in the desired location, and use it as the origin for the joint.

Creating Rigid Groups

Use rigid groups to group components into a single item that behaves as one object.

Creating As-Built Joints

Use as-built joints to group components into a single item that behaves as one object.

Understanding Contact Sets

Use contact sets to create real-world interferences, stopping components when they come into contact with other components.

Enabling Motion Linking

With motion linking, you establish relationships between joints and their degrees of freedom.

Driving Joints

Set a constraint in motion by specifying the amount of rotation or distance for travel.

Creating and Understanding Motion Studies

Use motion studies to animate multiple joints over a period of time. Use the animation to study the motion of your components.

Inspection

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Learning the Measure Tool

When analyzing a model, it is often a requirement to measure the model's faces, edges, angles, areas, and so on in order to get a true idea of the features.

Revealing Interferences in Your Design

Fusion can analyze the faces and features of selected components and compute the interferences between them.

Analyzing Curve Combs

Analyze the curvature of edges.

Working with Zebra Analysis

The zebra analysis allows you to quickly analyze your model for curvature, sharp edges, tangent edges, or face inconsistencies that may not otherwise be easily seen.

Analyzing Draft Angles

Use draft analysis to ensure that the drafted faces of the selected bodies fall within the specified range.

Analyzing a Curvature Map

Apply a color gradient to your model to see the highs and lows of curvature.

Analyzing Sections

Create a section view of your model to see the interior and inside features.

Toggling Component Coloring Cycling

Use component color cycling to make it easier to visually differentiate between the components in the file.

Materials and Images

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Exploring the Materials Browser

In Fusion, there is access to many materials, which control the appearance and physical properties of components.

Assigning Physical Materials

In Fusion, you can apply materials to affect the appearance and physical properties of components.

Adjusting the Appearance of a Model

In Fusion, you can change the appearance components

Creating Materials and Libraries

Although Fusion contains dozens of materials to choose from, you can make adjustments to them to suit your application.

Inserting Images for Use as Decals

Fusion can wrap an image over your model, creating a decal.

Inserting Images as Modeling References

Place an image into the background behind your model to provide more information about your design.

Interoperability

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Importing into Fusion

The built-in translators in Fusion allow you to import models from a wide range of formats.

Finding Features of Imported Components

Why redo when you can reuse? After importing data, Fusion can locate and build features from the imported data.

Exporting from Fusion

To exchange data with other systems, you can export your Fusion models to many other CAD formats.

Publishing an Image

Publish your models to an image in many different formats for viewing or documentation.

Converting Model Surface Data

Other CAD systems have different requirements for surface data. Within Fusion, you can convert your models between T-Spline, BRep, and Quad Mesh.

Printing Your Design

Create tangible parts with 3D printing

Manufacturing Your Design

Receiving quotes to manufacture your design.

Working with Patch

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Creating Surfaces in the Patch Workspace

Imported models can have issues due to incompatibility in the CAD systems. Fusion 360 provides the Patch environment to repair and fix the imported data.

Stitching in the Patch Workspace

Surfaces can be stitched and merged into quilts and solids.

Editing Surfaces in the Patch Workspace

Imported surfaces are not always perfect and may need modifications and tweaks before becoming useable data in Fusion.

Validating Surfaces in the Patch Workspace

Surface validation checks the quality of imported data and attempts to repair bad surface data.

SkillsFuture Credit Eligible
SGD $99.00
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