Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film


  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film, Singapore elarning online course

Course Description

This advanced course focuses on creating advanced materials and textures like those seen in today’s standard of AAA games. We'll take an introductory look at UDK's material editor where will we cover the basics of importing textures and creating our own materials. Through this course, you can learn how to properly photograph textures, edit unnecessary lighting information out of your photographs, how to tile custom textures, extracting different types of visual information from your images and applying your textures in 3D. This course also briefly touches on physically based rendering in regards to photo real texturing and look development. Instructor Emiel Sleegers will be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

 

1. Know how to create advanced materials and textures in today’s game
2. Understand how to use UDK’s material editor
3. Be able create common types of materials
4. Know about additional materials in UDK
5. Understand about more advanced materials and ways to work with them
6. Know about the theory and concept of Photoshop in Texture Creation
7. Know how to use Photoshop properly for editing


Related Courses

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    SGD $189.00

    Course Description

    This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

UDK Materials Part 1

Preview Available

+

Chapter 1 - Introduction to Materials

Chapter 2 - Metal Surfaces

Chapter 3 - Glass Surfaces

Chapter 4 - Blending Moss and Rock

Chapter 5 - Holographic Materials

Chapter 6 - Realistic Water

Resource Files

UDK Materials Part 2

+

Chapter 1 - Introduction

Chapter 2 - Material Instancing

Chapter 3 - Material Instancing 02

Chapter 4 - Sub UVs

Chapter 5 - Sub UVs 02

Chapter 6 - Using Real Video Footage

Chapter 7 - Masked Materials

Chapter 8 - Animated Materials 1

Chapter 9 - Animated Materials 2

Chapter 10 - Animated Materials 3

Chapter 11 - Animated Materials 4

Resource Files

UDK Materials Part 3

+

Chapter 1 - Introduction

Chapter 2 - Understanding Depth Bias Alpha

Chapter 3 - Depth Bias Alpha in Action

Chapter 4 - Lava Material Breakdown

Chapter 5 - Building the Lava 1

Chapter 6 - Building the Lava 2

Chapter 7 - Up Vector Materials 1

Chapter 8 - Up Vector Materials 2

Chapter 9 - Up Vector Materials 3

Chapter 10 - Up Vector Materials 4

Chapter 11 - Up Vector Materials 5

Chapter 12 - Up Vector Materials 6

Resource Files

Texture Creation in Photoshop

+

Chapter 1 - Intro

Chapter 2 - Do's and Don'ts of Photographing Textures

Chapter 3 - Prep Processes

Chapter 4 - Creating the Diffuse Map

Chapter 5 - Extracting Specular and Normal Maps

Chapter 6 - Creating Occlusion Maps in Photoshop

Chapter 7 - PBR Principles and Practice

Texturing an Industrial Door

+

Chapter 1 - Introduction

Chapter 2 - Planning and Blocking Out

Chapter 3 - Creating a Base Normal Map

Chapter 4 - Adding Mechanical Details to the Normal Map

Chapter 5 - Optimizing nDo2 Files

Chapter 6 - Using the Sculpt Mode in nDo2

Chapter 7 - Creating AO and Cavity Maps

Chapter 8 - Blocking out the Diffuse

Chapter 9 - Adding Low Frequency Values to the Diffuse

Chapter 10 - Adding Photosourced Details to the Diffuse

Chapter 11 - Adding Chipped Paint

Chapter 12 - Scratching the Red Paint

Chapter 13 - Using Cavity Maps

Chapter 14 - Making Adjustments to the Diffuse

Chapter 15 - Generating a Damage Layer in nDo2

Chapter 16 - Creating a Specular Map

Chapter 17 - Setting up the Material in CryEngine 3

Chapter 18 - Final Words

Resource Files

Bradley Vehicle Texturing

+

Chapter 1 - Introduction

Chapter 2 - Structure, Localization and Visual Noise

Chapter 3 - The Wrong Way to Texture!

Chapter 4 - Setting up Photoshop and Masks

Chapter 5 - Creating Camouflage in Mudbox

Chapter 6 - Constructing a Texture Sketch

Chapter 7 - Adding Photo Sourced Detail

Chapter 8 - Hand Painting Dirt and Wear

Chapter 9 - Additional Texture Detail

Chapter 10 - Adding Color Variation

Chapter 11 - Detail Pieces and Scratch Pass

Chapter 12 - Texturing the Bags and Cloth

Chapter 13 - Tiling Tread Texture

Resource Files

Chapter 14 - Creating the Specular Map

Chapter 15 - Disecting the Final Texture

Substance Designer Workflow - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Intro to Subtance Designer

Chapter 3 - Making the Metal Material 01

Chapter 4 - Making the Metal Material 02

Chapter 5 - Making the Leather Material

Substance Designer Workflow - Volume 2

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Making the Metal Damage

Chapter 3 - Intro to Substance Painter and Painting Damage

Chapter 4 - Finishing up With the Final Texture

Chapter 5 - Finishing up With the Final Texture 02

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.