3ds Max 2018


3ds Max 2018, Singapore elarning online course

Course Description

Autodesk® 3ds Max® teaches the use of 3ds Max, a 3D modeling, animation, and rendering software used by professionals in the fields of entertainment, design, and engineering. The content in this course has been devised so that users can quickly learn the versatility, functionality, and interoperability that 3ds Max provides for every stage of a project.

  • Master design and architecture with the help of Autodesk.
  • - Discover the different types of Autodesk applications
    - Learn about the functions in each application and how to apply them
    - Sift out the different product to find which one suits your project
    - Navigate the tools and features like a professional at the end of this course


Course Objectives


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Content

Course Resources

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Exercise File Download - Assessment

Getting Started

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Learning Objectives

Examine the major steps involved in 3D animation production.

Launching 3ds Max

Discover what happens when you launch 3ds Max and learn more about the Welcome screen.

Working with Startup Templates

Discover how startup templates can simplify your production workflow.

Configuring 3ds Max

Why a consistent interface can be important in a production environment.

Configuring the Default UI and Presets

Understanding why you need to configure the 3ds Max and Design user interface and defaults.

Synchronizing the User Interface and Default Presets

Synchronize the interface and default presets for a more consistent user experience.

Customizing Mouse Interaction

Configure the zoom controls to zoom about the mouse pointer.

Working with Standards

Learn why you want to setup display units to maintain consistent standards.

Setting Display Units to Architectural

Configure 3ds Max display units so you are working at a real-world scale.

Assigning a Project Folder

Keep you project organized by configuring a project directory.

Configuring and Saving Viewport Layouts

Learn how to set up a new viewport layout and save it to the Layout Toolbar.

Creating a Prototype File

Create a default startup file that can be used to set a default configuration.

Saving a New Template File

Save a 3ds Max scene to use as a new scene template.

Maximizing the Workspace

Minimizing the command panel to a flyout can add to usable screen space.

Navigating Menu Drop-Downs

Navigate and use tear-off menus to customize your tool display.

Working with Toolbars

Learn how to place the ribbon and arrange multiple toolbars in order to customize your workspace.

Managing the Ribbon

Learn how to modify the ribbon and arrange multiple toolbars.

Managing Workspaces

Configure and manage workspaces for maximum flexibility.

Understanding Object Interaction

Learn how to select and transform objects using varied coordinate systems.

Navigating the Scene Using the ViewCube

Learn how to navigate a 3D scene using the ViewCube.

Saving 3ds Max Files

Learn to open and save scene files for multiple purposes.

Using Undo and Redo

Use Undo and Redo to step backward and forward through editing a scene.

Accessing the Help System

Use 3ds Max help to learn the functions of tools available withing the software.

Accessing the Autodesk Online Portals

Access Autodesk's online portals for resources and collaboration.

Using Viewport Navigation Tools in Non-Camera Viewports

Learn to navigate your scene in several types of viewports using the viewport navigation tools, such as Zoom, Pan, Orbit, and more.

Working with the 3ds Max Asset Library

Use the 3ds Max Asset Library to manage and open project files.

Pre-Production and Planning

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Pre-Planning the Production

Discover the pre-production and pre-planning phase of animation creation.

Developing a Sketch-Style Storyboard

Storyboards for animation production can be simple or sophisticated.

Examining a Sample Storyboard

Examine the use of a sample storyboard.

Planning Scene Level of Detail

Plan a balance between quality and efficiency.

Understanding Level of Detail

Understand the importance of efficient modeling.

Planning File Output

Plan ahead to determine the best file output type for your project.

Outputting for Print and Web

Planning for web and print projects saves both time and effort.

Reviewing Still Image Types

Learn to configure 3ds Max for still image file output.

Examining Animation Output

Examine animation resolutions and CoDecs.

Reviewing Animation Output Types

Learn to configure 3ds Max for animation file output.

Understanding Layers

Understanding how to use layers for scene organization.

Working with Layers

Setting up layers for scene organization.

Creating Layer Hierarchies

Create layer hierarchies to better manage scene organization.

Previsualizing a Scene

Planning a shot using animation pre-visualization is a widely used production workflow.

Configuring in Viewport Previsualization with Nitrous

Using the Nitrous viewport settings to previsualize an animation.

Modeling

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Modeling in 3ds Max

Modeling is used to create 2D and 3D objects for animation and rendering.

Understanding Shapes

Model with 2D shapes to provide flexibility and added productivity.

Working with Spline Shapes

Review the standard Spline shapes available for modeling.

Working with Extended Splines

Work with Extended Splines in order to create structural elements.

Creating New Shapes

Use the Start New Shape option to create compound shapes.

Adjusting Curve Quality and Render Parameters

Work with editable splines by changing curve quality and rendering options.

Cloning Shapes

Clone shapes to make new copies of the original shape.

Creating Outline Shapes

Work with sub-object editing to create an outline a shape.

Attaching Shapes

Attach multiple splines into a shape object to create a compound shape.

Editing Closed 2D Shapes

Learn to Edit closed 2D shapes.

Trimming and Welding Splines

Trim splines and weld vertices to clean an intersection.

Filleting a Vertex

Create fillets on vertices for adding curvature.

Using Spline Modifiers

Work with spline modifiers to create 3D models and affect 2D and 3D shapes.

Understanding Mesh and Poly Objects

Learn more about 3D geometry types available in 3ds Max.

Discovering the Editable Poly Object Type

Discover the 3D editable poly object type.

Converting Object Types

Convert a 3D primitive to editable poly to access sub-object level.

Aligning Objects

Align objects using the Align tool.

Using Select and Place to Locate Objects

Place objects around a scene using the Select and Place tool.

Utilizing the Snap Tools

Use the Snap tool to quickly position objects in a scene.

Learning to Use the Graphite Modeling Tools

Discover the basic functions of the Graphite Modeling Tools.

Using the Generate Topology Tool

Discover the function of the Generate Topology tool and its options.

Editing Using Polygon Symmetry Tools

Use the Symmetry tools as you work to keep a model symmetric.

Understanding Subdivision Surfaces

Use the Symmetry tools as you work to keep a model symmetric.

Preparing an Object for Subdivision Surface Modeling

Preparing a 3D object for use as a subdivision surface model, and understanding the opensubdiv controls and the mesh controls for the reference object.

Editing a Subdivision Surface Model

Edit the subdivision surface modifier to create a high-resolution object.

Working with Soft Selection

Use Soft Selection to smoothly adjust vertex positions.

Creating a 3D Lattice Object

Add a Lattice modifier to a sphere to create a more complex object.

Using TextPlus for Advanced Text Creation

Use the TextPlus object to create more complex text for rendering and animation.

Reducing Polygons using ProOptimizer

Reduce the polygon count of an object using the ProOptimize polygon reduction modifier.

Working with the Paint Deform Tool

Deform the position of polygons with paint selection.

Using the Conform Paint Tool

Conform geometry to create a low poly version of a hires terrain model.

Understanding 2D and 3D Objects

Edit 3D objects with 2D shapes.

Exploring More Editable Poly

Introducing additional editable poly capabilities for poly modeling.

Working with Caddies

Discover the Caddies user interface tools.

Modeling Windows

Use Graphite Modeling Tools to create efficient windows.

Modeling Window Frames

Create window frames and sashes at the sub-object polygon level.

Modeling Window Panes

Use the Bevel tool on a window frame to form window panes.

Introducing Compound Objects

Learn about creating compound objects using shapes and geometry.

Working with ProBoolean

Create complex objects using ProBoolean and standard primitives.

Using the Boolean Tool for Advanced Boolean Operations

Work with the Boolean tool to create a more complex part made up of simple objects.

Using Shape Merge

Cut road edges into landscape with Shapemerge.

Aligning Sub-Object Polygons to the Grid Surface

Transforming sub-object polygons so that they align straight down onto the level of the grid surface, and changing the material ID.

Merging Objects

Merge objects into a scene from another 3ds Max scene.

Examining Modifiers and the Modifier Stack

Examine the use of 3ds Max modifiers.

Learning About Object Space Modifiers

Investigate modifiers that act on objects directly.

Adding a Bevel Profile Modifier

Create a roof using a Bevel Profile modifier.

Editing 2D Shapes

Modify roof by editing 2D shape.

Stacking Modifiers

Build a lightpole using multiple modifiers.

Editing Modifiers

Reorder modifiers in the stack view to affect the look of the final object.

Chamfering Polygon Edges Using the Chamfer Modifier

Add a Chamfer modifier to edit the corners of a model.

Understanding World-Space Modifiers

Learn how World-Space modifiers affect objects they are applied to.

Applying the Map Scalar Modifier

Apply a world space modifier to affect the mapping of a texture that is applied to an object.

Working with the Chamfer Modifier

Use the Quad Chamfer modifier to change the look of an Opensubdiv mechanical model.

Understanding Object Painting

Learn how Object Painting can simplify scene creation.

Painting a Scene

Use Object Paint to add additional objects to a scene.

Discovering AEC Objects

Learn about the AEC objects available for creating buildings.

Building with AEC Walls

Build a simple building using AEC Wall objects.

Adding a Door

Install a door object into the AEC wall of a new building.

Installing Windows

Add windows to finish the front of a building.

Working with Containers

Add a container to a scene and set its properties.

Inheriting Container Contents

Use the container object to inherit the properties and models of an external container file.

Importing a Point Cloud

Import a 3D point cloud for rendering and editing.

Modeling from a Point Cloud

Use point cloud data to model 3ds Max objects.

Modeling - Best Practices

Review the Best Practices procedures covered in this chapter.

Modeling Using the Loft Object

Create a model using multiple varying cross-sections.

Creating Terrain Using the Displace Modifier

Use a Displace Modifier to create a realistic terrain model.

Materials

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Introducing Materials

Materials can be used to define the surface of objects.

Understanding the 3ds Max Material Editors

Discover the layout and functions of the Slate Material editor.

Creating Schematic Materials

Use the Slate Material editor to create new materials.

Working with the Standard Material

Use the Standard material to create a new reflective material.

Introducing the Physical Material

Learn about the Physical Material and its features for creating realistic materials.

Building a Physical Material

Use the Physical Material to create a custom texture of a unique hand-crafted glass and ceramic vase.

Creating an Arnold Material

Use the Arnold Material to create a photo-realistic metallic surface.

Adjusting Shaders

Adjust the diffuse color of an Arch & Design material used as a paint material.

Editing Reflectivity

Create a semi-gloss paint look from an Arch & Design material.

Assigning a Material

Learn how to assign a material to objects in a scene.

Using Map Patterns

Create a concrete material using a map pattern.

Simulating Geometry with Bump Mapping

Introducing the concept of bump mapping to simulate geometry.

Editing Bump Map Parameters

Edit the bump mapping parameters for a material so that objects in a scene appear more realistic.

Incorporating Displacement Mapping

Creating complex surfaces using displacement mapping.

Setting Transparency

Use an Arch and Design template to make glass material.

Calculating Map Sizes

Calculate pattern sizes when applying maps.

Creating a Tile Map

Create a terracotta tile material using a Tile Map.

Determining Map Coverage

Learn to calculate the real area covered by a map.

Adding a UVW Map Modifier

Projecting patterns using a UVW Map modifier.

Working with Unwrap UVW

Use the Unwrap UVW modifier to layout the UV for a model.

Working with Multiple Materials

Learn about applying more than one material on a single object.

Discovering the Multi/Sub-Object Material

Multi/sub-object materials contain multiple materials that can be applied to an object.

Setting Material IDs

Set material ID number for multiple polygons for applying a Multi/Sub Object material.

Editing Material IDs

Define a new Material ID for applying a Multi/Sub-Object material to a polygon.

Assigning a Multi/Sub-Object Material

Create a multi/sub-object material to apply to an editable poly object.

Understanding Blend Materials and Masks

Use maps as masks to apply multiple materials on an object.

Using a Blend Material

Create a blend material that contains two sub materials.

Setting Up a Material with a Mask

Add a mask to reveal one or the other of the sub-materials of a blended material.

Configuring a Material with a Mask

Edit the assigned mask to reveal one or the other of the blend sub-materials.

Understanding Substance Textures

Use Substance textures to create high quality complete materials.

Creating a Substance Texture Based Material

Using a new workspace in the Slate Material Editor to create a material using a Substance map for added realism and flexibility.

Applying and Editing a Substance Texture Based Material

Edit a material that contains a Substance map.

Setting Up Render to Texture

Understanding the Render to Texture interface for rendering materials applied to geometry as unfolded texture maps that contain lighting, color, and other scene information, and setting up the file to be rendered.

Configuring Viewport Canvas for Texture Painting

Use the painting tools in the Viewport Canvas tool palette to paint a new texture map.

Painting with Viewport Canvas

Painting with the tools in the Viewport Canvas toolbar to paint a new texture map on an object.

Working with Vector Graphics

Use a vector graphic PDF document as a multi-resolution texture.

Using the ShapeMap to Create a Custom Map

Work with the ShapeMap texture map in materials using scene shapes.

Adding a TextMap to Create a Custom Map

Add a TextMap texture map to create a map using the TextPlus Object.

Using the Blended Box Map

Assign a Blended Box Map to texture a 3D model.

Discovering Material Libraries

Discover the concept for using material libraries to maintain consistent materials across scenes and projects.

Creating a New Library

Add materials to a library to allow for material access from other files.

Lighting

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Understanding Standard Lights

Learn about the types and features of standard lights.

Discovering Photometric Lights

Learn about the types and features of photometric lights.

Understanding Direct and Indirect Light

Discover the difference between direct and indirect light in a scene.

Discovering Daylight

Discover the Daylight system for simulating sunlight and skylight.

Placing a Daylight System

Add direct sunlight and atmospheric light to a scene.

Adjusting Location

Change position of the sun to reflect a time and location in a scene.

Adjusting the Physical Sky

Make changes in the Physical Sky background to modify the rendered sky.

Understanding Photometric Lights

Discover the connection between photometric lights and scene scale.

Enabling Streetlights in a Scene

Work with photometric lights set up as street lights in a scene.

Changing Photometric Light Presets

Change a photometric light preset to affect the look of the light.

Understanding Indirect Light

Understand the simulation of bounced light to fill shadows and increase realism.

Configuring Interior Night Lighting

Use photometric lights to light an interior room.

Using Photometric IES Web Files

Adding a custom IES photometric web to simulate a light fixture.

Enabling Indirect Illumination

Enable the Diffuse Ray Tracing in Arnold to render indirect illumination.

Creating an Arnold Light

Add an Arnold light to a scene for illumination and rendering with the Arnold renderer.

Editing Arnold Light Parameters

Modify the parameters of an Arnold light.

Creating Object Lights

Create illuminated objects using self-illuminated materials to simulate complex light shapes.

Understanding Image-Based Lighting

Learn how image-based lighting can enhance the final rendered image.

Rendering Image-Based Lighting with ART

Use a high dynamic range image to render a scene with highly realistic scene lighting using the ART renderer.

Rendering Image-Based Lighting with Arnold

Use a high dynamic range image to render a scene with highly realistic scene lighting using the Arnold renderer.

Configuring a Scene with the Sun Positioner

Add a Sun Positioner to render daylight with the ART renderer.

Rendering

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Introducing Rendering

Rendering is the method used to generate an image from a 3D scene.

Discovering the Render Setup Dialog

The Render Setup dialog provides access to the render parameters for the current scene.

Rendering Still Images

Set up rendering to create still images.

Understanding Still Image Resolution

Understand image resolution and how it affects image quality.

Setting Still Image Resolution

Prepare to render a still image.

Setting Render Presets

Saving and Loading render presets.

Understanding Still Image File Types

Understand more about still image file types.

Choosing Still Image File Types

Choose a file type for web or print.

Rendering Animations

Discover more about rendering for animations.

Understanding Image Resolution for Animations

Optimizing images for efficiency.

Setting Animation Resolution

Prepare to render an image sequence.

Understanding Animation File Types

Choose a file type for animation output.

Creating a Preview Animation

Render an animation directly from the camera viewport.

Rendering Sequential Images

Configure 3ds Max to render a sequence of stills for animations.

Using the RAM Player

Use RAM Player to save still images as animations.

Saving with Animation Codecs

Saving animation files using animation file CoDecs.

Rendering with the Quicksilver Hardware Renderer

Speed up the preview rendering process by using the Quicksilver hardware renderer.

Editing a Scene Using ART in ActiveShade

Update materials and composition using ART and ActiveShade.

Editing a Scene Using Arnold in ActiveShade

Use Arnold to edit scene parameters with ActiveShade.

Configuring and Rendering Using the ART Renderer

Render a scene using the ART renderer.

Using Scene Converter to Switch Renderers

Use the scene converter to change scene elements for compatibility with a different renderer.

Visualizing Realistic Lighting with Arnold

Use the Arnold renderer to visualize realistic lighting in a scene.

Rendering AOVs with Arnold

Render Arnold AOVs (Arbitrary Output Variables) for use in compositing.

Cameras

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Understanding the Camera

Proper camera placement can make or break an image.

Working with the Physical Camera

Render a scene using the 3ds Max Physical Camera.

Discovering Traditional Camera Shots

Understand the use of traditional film camera shots.

Identifying Effective Camera Distance

Change the camera distance or focal length to move the view closer to the subject.

Changing Viewer Distance

Discover the use of close-up, medium and establishing shots.

Discovering Depth of Field

Learn how depth of field can the focus attention in a scene.

Adding Depth of Field to Control Focus

Configure depth of field do add a dramatic focus.

Understanding Camera Angles

Understand standard camera shots and their effect on viewers.

Adjusting Camera Angles

Discover how low, level and high camera angles affects the viewer.

Discovering Composition Essentials

Control how camera position changes how the viewer perceives the scene.

Understanding the Rule of Thirds

Understand the rule of thirds for visual composition.

Implementing the Rule of Thirds

Move the camera to control rule of thirds placement.

Discovering Diagonals

Use diagonals to make a rendered scene more dynamic.

Establishing Diagonals

Adjust the camera to change the emotional impact of the scene.

Using Camera Clipping Planes

Adjust clipping planes in order to render a section of the scene.

Adding a Camera Correction Modifier

Add a Camera Correction modifier to the camera in order to render perspective corrected images.

Using 2D Pan and Zoom

Use the 2D Pan and Zoom feature to work in a perspective matched viewport.

Creating a Camera Sequence

Cut between multiple cameras using the Camera Sequencer.

Animation

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Understanding Animation Concepts

Use animation to enhance the story, not just because it is there.

Identifying Controllers and Controller Types

Learn the uses of controllers to simplify the creation of animation.

Discovering Object Animation

Leann to use object animation and the curve editor.

Exploring Keyframe Animation

Use keyframe animation is for animation of a variety of objects and parameters.

Keyframing a Moving Object

Set and adjust position keys to animate a scene object.

Editing Keyframes Using the Dope Sheet

Edit the timing of keyframes using the Dope Sheet interface.

Understanding Path Animation

Use a 2D shape to define the animation path of an object.

Animating on a Path

Animate the pivot of an object along a 2D shape.

Understanding Velocity Control

Apply and adjust an ease curve to control the underlying animation.

Applying an Ease Curve

Use Curve editor to apply ease curves for increased animation control.

Discovering Camera Animation Basics

Understand what to do and what to avoid when animating cameras.

Separating Camera Position and Rotation Control

Discover the concept of separating camera control for greater flexibility.

Animating a Dummy on a Path

Add a Dummy object to animate it along a path.

Linking a Hierarchy

Establish parent-child link using the Select and Link tool.

Retiming an Animation

Retime an animation using the Retimer tool.

Simulating a Population

Use Population to simulate people in an environment.

Configuring Idle Area Populations

Configure the settings of Idle Area and Seat populations to generate the desired simulation.

Modifying a Population Flow and Running the Simulation

Modify the parameters of a population flow to enhance the simulation.

Wiring Parameters for Animation Control

Wire the Parameters of a set of objects to automate animation control.

Editing an Animated Objects Motion Path

Modify the motion path of an animated object by adjusting the handles of the keys.

Working with the Data Channel Modifier

Use the Data Channel Modifier to create a unique animations.

Effects and Dynamics

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Understanding Particle Effects

Understand the concepts of the particle flow particle system.

Creating a Particle Flow

Learn how to create a simple particle flow system.

Configuring Particle Flow Operators

Configure particle flow operators to create bees moving from hive to hive.

Creating a Particle Flow Fountain

Use Particle Flow to create a simple particle fountain.

Setting up a Fountain Pillar Particle Flow

Creating a particle flow source object and adding a particle emitter to it.

Editing the Fountain Pillar Particle Flow

Add additional operators to make the fountain particles more realistic.

Incorporating Collisions into the Fountain

Incorporate collisions within the particle flow effect so that the water of the fountain appears to be bouncing off a scene object.

Configuring Particle Flow Collisions

Configuring collisions to add water bouncing off fountain objects.

Discovering 3ds Max Dynamics

Examine the dynamics capabilities within 3ds Max.

Simulating Rigid Bodies

Setup a rigid body dynamic simulation using MassFX.

Simulating with Forces and Constraints

Add forces and constraints to create realistic motion using MassFX.

Creating a Tearable Curtain

Create a draped table cloth using the cloth modifier and MassFX.

Using Render Effects

Add and render a film grain render effect.

Creating Camera Glare

incorporate mental ray glare into a scene rendering.

Adding a Volume Fire Effect

Render a fire effect using the scan-line renderer.

Generating Grass with Hair and Fur

Create realistic grass using the Hair and Fur modifier.

Working with Space Warps

Create effects animation using Space Warps and simple objects.

IK and Rigging

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Discovering IK

Discover how IK can be used within 3ds Max to control objects for animation.

Rigging a Mechanical Assembly

Create a simple backhoe rig using Bones and IK.

Introducing the Character Animation Toolkit

Learn how you can create character rigs using CAT.

Creating a CAT Rig

Create a simple character rig using the CAT rigging system.

Understanding Biped

Understand how Biped can help in simplify the creation of character animation.

Animating a Biped Walking Up Stairs

Use footsteps to animate a Biped skeleton walking up a flight of stairs.

Working with the Skin Modifier

Add a skin modifier to create flexible geometry.

Using Weight Tables with Biped and Skin

Use weight tables to adjust the influence of bones on a skinned character.

Using Dual Quaternion Skin Weighting

Use Dual Quaternion skin weighting to skin a character mesh.

Working with Geodesic Voxel Skinning

Use Geodesic Voxel skinning to automatically apply a Biped skeleton to a low poly character.

Buying a Model from the Creative Market Store

Use the Creative Market Store to purchase a model to use in a scene.

Scripting

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Understanding MAXScript

Get an overview of scripting within 3DS MAX.

Creating Scripted Objects

Create a sphere then edit the script to create a new sphere.

Adding a Macroscript to a Button

Create a sphere then edit the script to create a new sphere.

Understanding the Max Creation Graph Editor

Get to know the layout of the Max Creation Graph Editor, a visual scripting tool configured for artists.

Installing an MCG Package

Install an MCG package in order to be able to use it within 3ds Max.

Using an MCG Modifier

Use the BUR_SpinScatter MCG to modify the placement of simple objects.

Post-Production

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Introducing Post-Production

Learn how assembling scenes can create a cohesive presentation.

Discovering the Concept of Short Scenes

Learn how short scenes allows for more flexible post production.

Discovering Video Post

Learn to use the Video Post module for assembling rendered sequences.

Adding Image Input Events in the Video Post Queue

Queue scenes in Video Post to create an edited sequence of shots.

Editing Event Timing in the Video Post Queue

Setting timing in Video Post to create an edited sequence of shots.

Indicating Change of Time or Place

Understand the concept of cross fade editing for indicating a change in time or place.

Adding a Cross Fade Transition

Create a transition by blending or cross-fading one sequence into another.

Using Image Layers

Using image layers for collaborative workflow and compositing.

Understanding Scenes Layering

Learn to increase productivity and scene organization using layers.

Rendering with Passes

Add flexibility to compositing using render passes.

Working with State Sets

Learn to work with State Sets for accelerating performance and streamlining production workflows.

Configuring Multiple States with State Sets

Add multiple State Sets in 3ds Max and render the result.

Discovering Autodesk Composite

Learn the layout and features of Autodesk Composite.

Compositing Multiple Layers

Building a simple composite in Autodesk Composite.

Remapping Color Output

Use Composite to remap the output color of a sequence.

Program Interoperability

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Understanding Program Interoperability

Learn how you can use geometry from other Autodesk products for rendering and animation in 3ds Max.

Linking Versus Importing

Understanding the difference between linking a model and importing a model into 3ds Max.

Linking to an AutoCAD Model

Use the Link AutoCAD tool to create a live link to an external AutoCAD file.

Applying Materials to an AutoCAD Model

Apply materials to a linked AutoCAD model.

Rendering a Linked AutoCAD Model

Render a linked AutoCAD model using Mental Ray.

Linking a Revit Model

Setup a link and preset in link a Revit model.

Rendering a Linked Revit Model

Add daylight and Render a linked Revit model.

Importing an Inventor Assembly

Import an Autodesk Inventor model for use in a 3D scene.

Importing a Sketchup Model

Import a Sketchup model for use in a 3D scene.

Incorporating Alembic Cache Files

Incorporate an Alembic file to provide for flexible data exchange.

Introducing Civil View

Discover Civil View and using Civil 3D data for animation and visualization.

Initializing Civil View

Initialize Civil View to run for the first time.

Importing a Civil 3D Model

Importing a Civil View model from a VSP3D file.

Understanding the Civil View Explorer

Take time to examine the Civil View explorer.

Placing Road Marking Objects

Add road marking objects using the road marking object style.

Adding Signs and Vehicles to the Layout

Add a sign and vehicles using the Object Placement Style Editor.

Rendering a Civil View Scene

Render a Civil View scene using the ART renderer.

Importing an FBX File

Import an FBX file into 3ds Max for use in a scene.

Exporting an FBX File

Export an FBX file for use in other programs.

Exporting a Model for 3D Printing

Use Export to save 3D model to an STL file for 3D Printing.

Output

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Considering Final Output

Discover what to consider for final output for print or video.

Understanding Scene States

Understand how scene states can be used to render a scene with multiple configurations.

Setting Up Scene States for Rendering

Understand the process used to save and restore scene states.

Understanding Batch Rendering

Learn to use batch rendering to render multiple views of a scene.

Configuring a Batch Rendering Queue

Setup a batch render using scene states.

Outputting Still Images

Discover why viewing distance is important to image resolution.

Understanding Print Resolution

Learn to use the appropriate resolution when rendering for print.

Controlling Print Size

Using the Print Size Assistant to set the rendering size.

Exploring Gamma Correction

Understand more about the concept of linear workflow in production.

Setting Gamma Correction

Set gamma correction to use a Linear Workflow.

Creating Special Image Types

Export files to use for immersive panoramic images.

Discovering the Panorama Exporter

Learn to rendering a 360 degree panoramic image.

Creating a Panorama File

Render panoramic images using the panorama exporter.

Outputting for Cinema

Understand the concepts of high-quality output for cinema use.

Saving OpenEXR Files

Render an OpenEXR file for use in film and television compositing.

  • Duration 19 hr 46 mins
  • Skill level All Levels
  • Languages en_US


SGD $159.00
(Price excludes GST)
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