Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)


  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1) , Singapore elarning online course

Course Description

In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Understand the basics for game sculpting
2. Be able to navigate and use the tools in ZBrush
3. Know how to do modular geometry in 3ds Max
4. Learn about the sculpting and baking texture maps
5. Understand how utilize ZSpheres and Dynamesh
6. Be familiarized with tools and workflow in ZBrush


Related Courses

  • Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    SGD $189.00

    Course Description

    The Unity Game Engine is among the most popular used today in the Game Industry. This course will give you a Beginner-To-Intermediate understanding of programming and understanding technical scripting and how it is used in today’s popular games. Alan Thorn and Char Morgan will be covering C# fundamentals as well as how to script in Unity using the C# language and the basics in writing scripts in Maya in both MEL and Python respectively. Additionally, learn how to create believable game worlds and behaviours by scripting gameplay in C#. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Introduction to ZBrush - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Preparing the Mesh 01

Chapter 3 - Preparing the Mesh 02

Chapter 4 - Preparing the Mesh 03

Chapter 5 - ZBrush Interface

Chapter 6 - Workflow Techniques 01

Chapter 7 - Workflow Techniques 02

Chapter 8 - Workflow Techniques 03

Introduction to ZBrush - Volume 2

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Wood Sculpting 01

Chapter 3 - Wood Sculpting 02

Chapter 4 - Wood Sculpting 03

Chapter 5 - Metal Sculpting

Chapter 6 - Rock Sculpting 01

Chapter 7 - Rock Sculpting 02

Chapter 8 - Projection Master

Introduction to ZBrush - Volume 3

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Base Textures in Photoshop

Chapter 3 - Base Polypaint Layers

Chapter 4 - Intro to Spotlight

Chapter 5 - Painting Metal Textures

Chapter 6 - Baking in xNormal

Chapter 7 - ZPlugins and Additional Baking

Introduction to Mudbox - Volume 1

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - The Mudbox Interface

Chapter 3 - The Mudbox Interface Continued

Chapter 4 - Sculpting Tools

Chapter 5 - Sculpting Tools Continued

Introduction to Mudbox - Volume 2

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Brush Tools

Chapter 3 - Brush Tools Continued

Chapter 4 - Brush Tools Wrap Up

Chapter 5 - Stamps and Stencils

Chapter 6 - Sculpting with Curves

Introduction to Mudbox - Volume 3

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Texturing 01

Chapter 3 - Texturing 02

Chapter 4 - Texturing 03

Chapter 5 - Exporting Maps

Introduction to Mudbox - Volume 4

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Lighting

Chapter 3 - Rendering

Tiling Textures with ZBrush

+

Chapter 9 - Setting up Textures in Photoshop

Chapter 10 - Adding Color Variation and an Edge Map

Chapter 11 - Adding Grunge to the Diffuse Map

Chapter 12 - Creating the Tileable Floor Specular Map

Chapter 13 - The Tileable Floor in UDK

Resource Files

Chapter 1 - Introduction

Chapter 2 - 3ds Max Grid Setup

Chapter 3 - Tiling the Floor Pieces

Chapter 4 - ZBrush Basics

Chapter 5 - ZBrush Polygroups

Chapter 6 - Sculpting the Tileable Floor in ZBrush

Chapter 7 - Adjusting the High-Res Mesh in 3ds Max

Chapter 8 - Baking the Tileable Floor to a Plane

Character Bust in ZBrush

+

Chapter 1 - Introduction

Chapter 2 - Introduction to ZBrush

Chapter 3 - Further Sculpting

Chapter 4 - Adding Subtools and Refining the Sculpt

Chapter 5 - Deformation and Zsketch

Chapter 6 - Retopology and Standard Modeling

Chapter 7 - Further Modeling and Export for ZBrush

Chapter 8 - Importing Subtools and Finishing the Sculpt

Resource Files

Orc Head in ZBrush - Volume 1

+

Chapter 1 - Introduction

Chapter 2 - Mesh Review

Chapter 3 - UV Review

Chapter 4 - ZBrush Intro 01

Chapter 5 - ZBrush Intro 02

Chapter 6 - Brushes and Masking

Chapter 7 - Materials, Colors, and Spotlight

Resource Files

Orc Head in ZBrush - Volume 2

+

Chapter 1 - Introduction

Chapter 2 - Foundation Sculpting 01

Chapter 3 - Foundation Sculpting 02

Chapter 4 - Secondary Sculpting 01

Chapter 5 - Secondary Sculpting 02

Resource Files

Orc Head in ZBrush - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Second Stage Sculpting 01

Chapter 3 - Second Stage Sculpting 02

Chapter 4 - Second Stage Sculpting 03

Chapter 5 - Second Stage Sculpting 04

Resource Files

Orc Head in ZBrush - Volume 4

+

Chapter 1 - Introduction

Chapter 2 - Final Sculpting 01

Chapter 3 - Final Sculpting 02

Chapter 4 - Final Sculpting 03

Chapter 5 - Alphas for Skin Details

Resource Files

Chapter 6 - Baking Maps

Chapter 7 - Proportion Changes

Orc Head in ZBrush - Volume 5

+

Chapter 1 - Introduction

Chapter 2 - ZBrush Polypainting

Chapter 3 - Color Spray for Skin

Chapter 4 - Spotlight for Polypainting

Chapter 5 - Spotlight for Polypainting 02

Chapter 6 - Refining Color Detials

Chapter 7 - Cavity Masking Refined

Chapter 8 - Lip Refining and Map Placement

Chapter 9 - Marmoset Toolbag

Sculpting Cloth in ZBrush

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Wrinkle Types

Chapter 3 - Creating the Alphas

Chapter 4 - Setting up the Mesh

Chapter 5 - Sculpting Wrinkles 1

Chapter 6 - Sculpting Wrinkles 2

Chapter 7 - Sculpting Wrinkles 3

Chapter 8 - Sculpting Wrinkles 4

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.