Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course

Course Description

This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the techniques to create style of 3d asset  
2. Understand the creation process for low poly weapons
3. Be able to create a sword in Maya 2011
4. Learn the detailed process of hand-painted creation
5. Understand about UV Unwrapping
6. Be able to paint different surface textures
7. Know how to bring life to textures through visual and feel


Related Courses

  • Mastering Digital Design  - Learn Modular World Building for Games

    Mastering Digital Design - Learn Modular World Building for Games

    SGD $189.00

    Course Description

    Modular world building is among the most common techniques for today’s game level artists. In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment. Moving on, Emiel Sleegers will be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine. Hewill be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine, building the environment set, and creating lights for your final render.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    SGD $189.00

    Course Description

    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5.  Through clear and concise examples, he will be exploring the basics of Unity in a practical context and will be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! Meanwhile, Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. Again, Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Texturing

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Modelling the Blade

Chapter 3 - Adding Depth to the Blade

Chapter 4 - Finishing up the Blade Model

Chapter 5 - Modelling the Hilt

Chapter 6 - Modelling the Handle

Chapter 7 - Final Adjustments to the Model

Chapter 8 - Unwrapping the Sword 01

Chapter 9 - Unwrapping the Sword 2

Chapter 10 - Adding the Shield to the Uvs

Chapter 11 - Preparing for Painting

Chapter 12 - Hand Painting the Blade

Chapter 13 - Painting the Blade's Detail

Chapter 14 - Backside of the Blade

Chapter 15 - Painting the Hilt

Chapter 16 - Painting the Handle

Chapter 17 - Continuing Painting

Chapter 18 - Sword's Final Details

Chapter 19 - Hand Painting the Shield 01

Chapter 20 - Hand Painting the Shield 02

Chapter 21 - Hand Painting the Shield 03

Chapter 22 - Hand Painting the Shield 04

Chapter 23 - Hand Painting the Shield 05

Chapter 24 - Completing the Shield Texture

Chapter 25 - Adjusting the Texture Res

Resource Files

Hand Painted Enviro Texturing - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Planning Phase

Chapter 3 - Blocking Out the Forms

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Foundation

Chapter 6 - Building the Door Frame

Chapter 7 - Modelling the Wood Supports

Chapter 8 - Modelling the Shingles

Chapter 9 - Modelling the Shingles 02

Chapter 10 - Modelling the Window Frame

Chapter 11 - Modelling the Sign

Resource Files

Hand Painted Enviro Texturing - Volume 2

+

Chapter 1 - Intro

Chapter 2 - Packing UVs

Chapter 3 - Painting Stone

Chapter 4 - Painting Stone 02

Chapter 5 - Painting Wood

Chapter 6 - Painting Wood Timelapse

Chapter 7 - Viewing Progress in Marmoset

Chapter 8 - Painting the Shingles

Chapter 9 - Painting the Shingles Timelapse

Chapter 10 - Painting the Brick Wall

Chapter 11 - Painting the Brick Wall Timelapse

Resource Files

Hand Painted Enviro Texturing - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Painting Metal 01

Chapter 3 - Painting Metal 02

Chapter 4 - Painting Metal 03

Chapter 5 - Painting Metal 04

Chapter 6 - Painting Stone

Chapter 7 - Painting the top Shingles

Chapter 8 - Adjusting the Shingle Colors

Chapter 9 - Painting the Stone Steps

Chapter 10 - Painting the Final Metal

Chapter 11 - Creating a Basic Alpha

Chapter 12 - Final Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.