Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course

Course Description

This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the techniques to create style of 3d asset  
2. Understand the creation process for low poly weapons
3. Be able to create a sword in Maya 2011
4. Learn the detailed process of hand-painted creation
5. Understand about UV Unwrapping
6. Be able to paint different surface textures
7. Know how to bring life to textures through visual and feel


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  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

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    SGD $189.00

    Course Description

    In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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Content

Hand Painted Texturing

Preview Available

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Chapter 1 - Introduction

Chapter 2 - Modelling the Blade

Chapter 3 - Adding Depth to the Blade

Chapter 4 - Finishing up the Blade Model

Chapter 5 - Modelling the Hilt

Chapter 6 - Modelling the Handle

Chapter 7 - Final Adjustments to the Model

Chapter 8 - Unwrapping the Sword 01

Chapter 9 - Unwrapping the Sword 2

Chapter 10 - Adding the Shield to the Uvs

Chapter 11 - Preparing for Painting

Chapter 12 - Hand Painting the Blade

Chapter 13 - Painting the Blade's Detail

Chapter 14 - Backside of the Blade

Chapter 15 - Painting the Hilt

Chapter 16 - Painting the Handle

Chapter 17 - Continuing Painting

Chapter 18 - Sword's Final Details

Chapter 19 - Hand Painting the Shield 01

Chapter 20 - Hand Painting the Shield 02

Chapter 21 - Hand Painting the Shield 03

Chapter 22 - Hand Painting the Shield 04

Chapter 23 - Hand Painting the Shield 05

Chapter 24 - Completing the Shield Texture

Chapter 25 - Adjusting the Texture Res

Resource Files

Hand Painted Enviro Texturing - Volume 1

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Chapter 1 - Intro

Chapter 2 - Planning Phase

Chapter 3 - Blocking Out the Forms

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Foundation

Chapter 6 - Building the Door Frame

Chapter 7 - Modelling the Wood Supports

Chapter 8 - Modelling the Shingles

Chapter 9 - Modelling the Shingles 02

Chapter 10 - Modelling the Window Frame

Chapter 11 - Modelling the Sign

Resource Files

Hand Painted Enviro Texturing - Volume 2

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Chapter 1 - Intro

Chapter 2 - Packing UVs

Chapter 3 - Painting Stone

Chapter 4 - Painting Stone 02

Chapter 5 - Painting Wood

Chapter 6 - Painting Wood Timelapse

Chapter 7 - Viewing Progress in Marmoset

Chapter 8 - Painting the Shingles

Chapter 9 - Painting the Shingles Timelapse

Chapter 10 - Painting the Brick Wall

Chapter 11 - Painting the Brick Wall Timelapse

Resource Files

Hand Painted Enviro Texturing - Volume 3

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Chapter 1 - Introduction

Chapter 2 - Painting Metal 01

Chapter 3 - Painting Metal 02

Chapter 4 - Painting Metal 03

Chapter 5 - Painting Metal 04

Chapter 6 - Painting Stone

Chapter 7 - Painting the top Shingles

Chapter 8 - Adjusting the Shingle Colors

Chapter 9 - Painting the Stone Steps

Chapter 10 - Painting the Final Metal

Chapter 11 - Creating a Basic Alpha

Chapter 12 - Final Touches

Resource Files
SGD $189.00
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