Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course

Course Description

This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the techniques to create style of 3d asset  
2. Understand the creation process for low poly weapons
3. Be able to create a sword in Maya 2011
4. Learn the detailed process of hand-painted creation
5. Understand about UV Unwrapping
6. Be able to paint different surface textures
7. Know how to bring life to textures through visual and feel


Related Courses

  • Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    SGD $189.00

    Course Description

    Unreal Engine 4 is among the most popular game engines in the market. This course will prepare you for an Intro-to-Intermediate level of understanding, to have you ready and capable to build and play your own levels in no time. Introduction to Unreal Engine 4 will go over many helpful tools to know during your time in the Unreal Engine. In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. Materials in Unreal Engine 4 will give you a thorough understanding of creating materials inside of the UE4 engine. With topics such as the UE4 Material interface where we will look into the interface and Material types where we will look at the types of materials you can create using the engine.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design  - Learn Modular World Building for Games

    Mastering Digital Design - Learn Modular World Building for Games

    SGD $189.00

    Course Description

    Modular world building is among the most common techniques for today’s game level artists. In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment. Moving on, Emiel Sleegers will be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine. Hewill be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine, building the environment set, and creating lights for your final render.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Texturing

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Modelling the Blade

Chapter 3 - Adding Depth to the Blade

Chapter 4 - Finishing up the Blade Model

Chapter 5 - Modelling the Hilt

Chapter 6 - Modelling the Handle

Chapter 7 - Final Adjustments to the Model

Chapter 8 - Unwrapping the Sword 01

Chapter 9 - Unwrapping the Sword 2

Chapter 10 - Adding the Shield to the Uvs

Chapter 11 - Preparing for Painting

Chapter 12 - Hand Painting the Blade

Chapter 13 - Painting the Blade's Detail

Chapter 14 - Backside of the Blade

Chapter 15 - Painting the Hilt

Chapter 16 - Painting the Handle

Chapter 17 - Continuing Painting

Chapter 18 - Sword's Final Details

Chapter 19 - Hand Painting the Shield 01

Chapter 20 - Hand Painting the Shield 02

Chapter 21 - Hand Painting the Shield 03

Chapter 22 - Hand Painting the Shield 04

Chapter 23 - Hand Painting the Shield 05

Chapter 24 - Completing the Shield Texture

Chapter 25 - Adjusting the Texture Res

Resource Files

Hand Painted Enviro Texturing - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Planning Phase

Chapter 3 - Blocking Out the Forms

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Foundation

Chapter 6 - Building the Door Frame

Chapter 7 - Modelling the Wood Supports

Chapter 8 - Modelling the Shingles

Chapter 9 - Modelling the Shingles 02

Chapter 10 - Modelling the Window Frame

Chapter 11 - Modelling the Sign

Resource Files

Hand Painted Enviro Texturing - Volume 2

+

Chapter 1 - Intro

Chapter 2 - Packing UVs

Chapter 3 - Painting Stone

Chapter 4 - Painting Stone 02

Chapter 5 - Painting Wood

Chapter 6 - Painting Wood Timelapse

Chapter 7 - Viewing Progress in Marmoset

Chapter 8 - Painting the Shingles

Chapter 9 - Painting the Shingles Timelapse

Chapter 10 - Painting the Brick Wall

Chapter 11 - Painting the Brick Wall Timelapse

Resource Files

Hand Painted Enviro Texturing - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Painting Metal 01

Chapter 3 - Painting Metal 02

Chapter 4 - Painting Metal 03

Chapter 5 - Painting Metal 04

Chapter 6 - Painting Stone

Chapter 7 - Painting the top Shingles

Chapter 8 - Adjusting the Shingle Colors

Chapter 9 - Painting the Stone Steps

Chapter 10 - Painting the Final Metal

Chapter 11 - Creating a Basic Alpha

Chapter 12 - Final Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.