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  • Mobile Game Development with 3D Unity

    Mobile Game Development with 3D Unity

    SGD $79.00

    Course Description

    Many people have a perception that to successful mobile game development requires learning complicated and difficult skills and techniques. By learning the process with Unity 3D, these perceptions will be smashed. Not only is Unity 3D easy to get to grips with, it's extremely versatile too; so you can develop and publish games on almost any platform, for almost any device. By the end of this course, you will have created a complex Unity 3D game – having started with nothing but a blank screen – that can be instantly published and played on multiple platforms.Create Mobile Games for any platform.- Create a full-fledged iOS game in minimal time- Master the craft of game development through experimentation with code and game play- Understand the vast possibilities of a Unity 3D game for mobile- Learn complex techniques in an easy, instantly usable manner

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  • 1st Step to Game Design with Blender and Unity 3D

    1st Step to Game Design with Blender and Unity 3D

    SGD $79.00

    Course Description

    Unity is a cross platform game engine developed by Unity Technologies used to develop video games for PC, consoles, mobile devices and websites. It is the default software development kit (SDK) for the Wii U. The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound. Design fun game levels with Blender 3D modeling and the Unity game engine.Unleash your potential in your game design and share it for others to see.- Know what goes into creating a game from scratch - Learn about Unity and Blender to create your own games- Use this tools and know how to add in your own twist to your designs- This course can be for anyone who is new to game development to an experienced developer

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  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    SGD $189.00

    Course Description

    In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    SGD $189.00

    Course Description

    When working with organic surfaces such as trees, grass, dirt, wood and stone, the rules and software techniques that professionals use may require a unique approach. This course will cover advanced techniques and software used to create these sort of assets for games. This in-depth course covers everything you need to know about creating foliage! We'll look into how to make realistic looking grass, branches, and a full tree from the ground up. In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline while utilizing Maya as the middle-man 3D package for exporting. Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. Moving on from there, Philipp Schmidt is going to give us an introduction to PixPlant while showing us how to make some basic tileable textures.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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