Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)


  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course

Course Description

In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Be able to sculpt with Maya and ZBrush
2. Learn additional tips on sculpting
3. Know how to create hair element with Fibermesh
4. Learn how to add details to hair with Polypainting  
5. Know how to render with Photoshop to finalize sculpture


Related Courses

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    SGD $189.00

    Course Description

    In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

    Read more...

  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

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    Course Description

    Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

    Read more...

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

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    SGD $189.00

    Course Description

    In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

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Content

Catacomb Sculpting Series - Volume 1

Preview Available

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Chapter 1 - Introduction

Chapter 2 - Modeling in Maya 01

Chapter 3 - Modeling in Maya 02

Chapter 4 - Sculpting Bricks in Zbrush

Chapter 5 - Brick Sculpting Timelapse

Resource Files

Catacomb Sculpting Series - Volume 2

Preview Available

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Chapter 1 - Intro

Chapter 2 - Sculpting the Floor and Cross

Chapter 3 - Sculpting the Main Wall 01

Chapter 4 - Sculpting the Main Wall 02

Chapter 5 - Sculpting the Bones and Skulls

Resource Files

Catacomb Sculpting Series - Volume 3

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Chapter 1 - Intro

Resource Files

Chapter 2 - Optimizing the Models

Chapter 3 - Baking All Textures

Chapter 4 - Polishing 01

Chapter 5 - Polishing 02

Chapter 6 - Importing into Marmoset

Polypainting in ZBrush - Volume 1

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Resource Files

Chapter 1 - Intro

Chapter 2 - Review of Model and References

Chapter 3 - Matcaps and Masking

Chapter 4 - Laying a Base Skin Colour

Chapter 5 - Continued Skin Speckling

Chapter 6 - Adding a Five O'clock Shadow

Chapter 7 - Adding Lips With Spotlight

Chapter 8 - Creating Variations for Eyes

Polypainting in ZBrush - Volume 2

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Resource Files

Chapter 1 - Intro

Chapter 2 - Adding Details to the Eyes

Chapter 3 - Using Spotlight to Add Colour Base to Horns

Chapter 4 - Creating Colour Details in Horns

Chapter 5 - Adding in Some Wrinkle Shadows

Chapter 6 - Refining the Five O'clock Shadow

Chapter 7 - Adding in Skin Aberrations and Patterning

Polypainting in ZBrush - Volume 3

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Chapter 4 - Adding Muscles Striations

Chapter 5 - Adding Deeper Tissue Colours

Chapter 6 - Adding Some Imperfections

Chapter 7 - Creating a Quick Specular Map

Resource Files

Chapter 1 - Introduction

Chapter 2 - Maps and Reviewing Anatomy

Chapter 3 - Using Layers to Create Backscatter Base

Intro to Fibermesh in ZBrush - Volume 1

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Chapter 1 - Intro

Chapter 2 - Understanding Fibermesh

Chapter 3 - Groom Brushes in Fibermesh

Chapter 4 - Masking and Colours in Fibermesh

Chapter 5 - Better Grooming with Brushes

Chapter 6 - Polygroups with Fibermesh

Resource Files

Intro to Fibermesh in ZBrush - Volume 2

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Chapter 1 - Intro

Chapter 2 - Figuring Out the Hair Style

Chapter 3 - Starting with Stubble

Chapter 4 - Creating the Goatee and Beard

Chapter 5 - Creating the Fu Manchu and the Back Hair

Chapter 6 - Creating a Secondary Mane and Eyebrows

Resource Files

Intro to Fibermesh in ZBrush - Volume 3

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Chapter 1 - Intro

Chapter 2 - Grooming the Beard and Goatee

Chapter 3 - Adding Base Colour and More Grooming

Chapter 4 - Adding a Base Colour and Grooming the Back

Chapter 5 - Creating Variations in Hair Colour

Chapter 6 - Adding in a Fine Layer of Hair

Chapter 7 - Finalizing and Rendering

Resource Files
SkillsFuture Credit Eligible
SGD $189.00
(Price excludes GST)
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