Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)


  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course
  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3) , Singapore SKillsFuture elarning online course

Course Description

In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Be able to sculpt with Maya and ZBrush
2. Learn additional tips on sculpting
3. Know how to create hair element with Fibermesh
4. Learn how to add details to hair with Polypainting  
5. Know how to render with Photoshop to finalize sculpture


Related Courses

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    Course Description

    This advanced course focuses on creating advanced materials and textures like those seen in today’s standard of AAA games. We'll take an introductory look at UDK's material editor where will we cover the basics of importing textures and creating our own materials. Through this course, you can learn how to properly photograph textures, edit unnecessary lighting information out of your photographs, how to tile custom textures, extracting different types of visual information from your images and applying your textures in 3D. This course also briefly touches on physically based rendering in regards to photo real texturing and look development. Instructor Emiel Sleegers will be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

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Content

Catacomb Sculpting Series - Volume 1

Preview Available

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Chapter 1 - Introduction

Chapter 2 - Modeling in Maya 01

Chapter 3 - Modeling in Maya 02

Chapter 4 - Sculpting Bricks in Zbrush

Chapter 5 - Brick Sculpting Timelapse

Resource Files

Catacomb Sculpting Series - Volume 2

Preview Available

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Chapter 1 - Intro

Chapter 2 - Sculpting the Floor and Cross

Chapter 3 - Sculpting the Main Wall 01

Chapter 4 - Sculpting the Main Wall 02

Chapter 5 - Sculpting the Bones and Skulls

Resource Files

Catacomb Sculpting Series - Volume 3

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Chapter 1 - Intro

Resource Files

Chapter 2 - Optimizing the Models

Chapter 3 - Baking All Textures

Chapter 4 - Polishing 01

Chapter 5 - Polishing 02

Chapter 6 - Importing into Marmoset

Polypainting in ZBrush - Volume 1

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Resource Files

Chapter 1 - Intro

Chapter 2 - Review of Model and References

Chapter 3 - Matcaps and Masking

Chapter 4 - Laying a Base Skin Colour

Chapter 5 - Continued Skin Speckling

Chapter 6 - Adding a Five O'clock Shadow

Chapter 7 - Adding Lips With Spotlight

Chapter 8 - Creating Variations for Eyes

Polypainting in ZBrush - Volume 2

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Resource Files

Chapter 1 - Intro

Chapter 2 - Adding Details to the Eyes

Chapter 3 - Using Spotlight to Add Colour Base to Horns

Chapter 4 - Creating Colour Details in Horns

Chapter 5 - Adding in Some Wrinkle Shadows

Chapter 6 - Refining the Five O'clock Shadow

Chapter 7 - Adding in Skin Aberrations and Patterning

Polypainting in ZBrush - Volume 3

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Chapter 4 - Adding Muscles Striations

Chapter 5 - Adding Deeper Tissue Colours

Chapter 6 - Adding Some Imperfections

Chapter 7 - Creating a Quick Specular Map

Resource Files

Chapter 1 - Introduction

Chapter 2 - Maps and Reviewing Anatomy

Chapter 3 - Using Layers to Create Backscatter Base

Intro to Fibermesh in ZBrush - Volume 1

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Chapter 1 - Intro

Chapter 2 - Understanding Fibermesh

Chapter 3 - Groom Brushes in Fibermesh

Chapter 4 - Masking and Colours in Fibermesh

Chapter 5 - Better Grooming with Brushes

Chapter 6 - Polygroups with Fibermesh

Resource Files

Intro to Fibermesh in ZBrush - Volume 2

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Chapter 1 - Intro

Chapter 2 - Figuring Out the Hair Style

Chapter 3 - Starting with Stubble

Chapter 4 - Creating the Goatee and Beard

Chapter 5 - Creating the Fu Manchu and the Back Hair

Chapter 6 - Creating a Secondary Mane and Eyebrows

Resource Files

Intro to Fibermesh in ZBrush - Volume 3

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Chapter 1 - Intro

Chapter 2 - Grooming the Beard and Goatee

Chapter 3 - Adding Base Colour and More Grooming

Chapter 4 - Adding a Base Colour and Grooming the Back

Chapter 5 - Creating Variations in Hair Colour

Chapter 6 - Adding in a Fine Layer of Hair

Chapter 7 - Finalizing and Rendering

Resource Files
SkillsFuture Credit Eligible
SGD $189.00
(Price excludes GST)
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