Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film


  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course

Course Description

Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Learn about the rigging process
2. Understand the process of rigging for animated characters
3. Know about the different parts of the rigging process
4. Be able to utilize Autodesk Motion Builder for rigging
5. Understand features of Human IK in Maya  
6. Be able to create a character with Human IK


Related Courses

  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)

    Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)

    SGD $189.00

    Course Description

    This course will prepare you for a career in the Animation field, with a vast understanding of how Animation works in today’s game and film industry. Starting with the bare basics, you’ll be animating characters and making cut scenes for games in no time. Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your character animations to life! In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    SGD $189.00

    Course Description

    In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    SGD $189.00

    Course Description

    This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

The Bipedal Rigging Series - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Overview and Principles

Chapter 3 - Building the Base Skeleton

Chapter 4 - Joint Chains

Chapter 5 - Control Handles and Custom Attributes

The Bipedal Rigging Series - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Different types of IK

Chapter 3 - IK for Arms and Legs

Chapter 4 - Control Handles for Joints

Chapter 5 - IK and FK Switches for Arms

Chapter 6 - Reverse Foot Setup Part 1

Chapter 7 - IK and FK Switches for Legs

Chapter 8 - Skin Binding

Chapter 9 - Painting Skin Weights Part 1

Chapter 10 - Painting Skin Weights Part 2

Chapter 11 - Reverse Foot Setup Part 2

Chapter 12 - Setting up Finger Attributes

Chapter 13 - Optimizing Control Handles

Chapter 14 - Setting up a Dynamic Hair Curve

Introduction to MotionBuilder

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Intro to Motion Capture

Chapter 3 - Rig and MoBu Intro

Chapter 4 - Characterization

Chapter 5 - MoCap Data Setup

Chapter 6 - MoCap Data Setup 02

Chapter 7 - Control Rig

Chapter 8 - Control Rig 02

Chapter 9 - StoryMode

Intro to Human IK in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Compare and Contrast with MotionBuilder

Chapter 3 - Characterize a Skeleton

Chapter 4 - The Control Rig

Chapter 5 - Defining a Custom Rig

Chapter 6 - Retargeting

Chapter 7 - Advanced Features

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.