Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)


  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1), Singapore elarning online course

Course Description

This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the techniques for creating 3d assets
2. Understand how to use sub-d process in Maya 2011
3. Be able to perform High Poly Modelling
4. Know the baking process in 3ds Max
5. Learn how to texture a Bradley fighting vehicle
6. Know tips and tricks for baking Normal and Ambient Occlusion maps in 3ds Max
7. Know how to get how to get perfect bakes from a high res mesh down to a game-ready low res mesh


Related Courses

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    SGD $189.00

    Course Description

    This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Character Modeling, Sculpting, and Texturing

    Mastering Digital Design - Learn Character Modeling, Sculpting, and Texturing

    SGD $189.00

    Course Description

    A 3d artist who builds characters, it is a highly specialized field that requires a vast understanding of technique that differ from how environments and worlds are built. In this course, we will cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character and sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Intro to HP Modeling in Maya

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Blocking in the Base Plate

Chapter 3 - Creating the Stand

Chapter 4 - Detail Extrusions and Plates

Chapter 5 - Side Details and Vents

Chapter 6 - Creating the Console Screen

Chapter 7 - Building the Console Keyboard

Chapter 8 - Middle Portion of the Stand

Chapter 9 - Cables, Small Details and Wrapup

Hi Poly Modeling 3ds Max

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Setting up Hotkeys and Modifiers

Chapter 3 - Learning the Basics

Chapter 4 - Dissecting the Stoplight Prop

Chapter 5 - Adding Edge Loops to the Top

Chapter 6 - Aligning and Instancing Pieces

Chapter 7 - Adding Edge Loops to a Curved Object

Chapter 8 - Deleting Hidden Backfaces

Chapter 9 - Always Keep your Low Poly Mesh in Mind

Chapter 10 - Adding Extra Detail to the Light

Chapter 11 - Adding Additional Support Edges

Chapter 12 - Using the Push Modifier

Chapter 13 - Modeling a High Poly Belt

Chapter 14 - Tackling More Complex Shapes

Chapter 15 - Adjusting the Final Silhouette

Sci-Fi Modular Floor

+
Resource Files

Chapter 1 - Baking the SciFi Floor

Chapter 2 - The Color Map Part 1

Chapter 3 --The Color Map Part 2

Chapter 4 - Creating the mask

Chapter 5 - The Specular Map

Chapter 6 - Final Materials and Lighting

Bradley Vehicle Texturing

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Structure, Localization and Visual Noise

Chapter 3 - The Wrong Way to Texture!

Chapter 4 - Setting up Photoshop and Masks

Chapter 5 - Creating Camouflage in Mudbox

Chapter 6 - Constructing a Texture Sketch

Chapter 7 - Adding Photo Sourced Detail

Chapter 8 - Hand Painting Dirt and Wear

Chapter 9 - Additional Texture Detail

Chapter 10 - Adding Color Variation

Chapter 11 - Detail Pieces and Scratch Pass

Chapter 12 - Texturing the Bags and Cloth

Chapter 13 - Tiling Tread Texture

Chapter 14 - Creating the Specular Map

Chapter 15 - Disecting the Final Texture

Normal Maps Tips & Tricks

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Silhouette

Chapter 3 - Detail Scale

Chapter 4 - Tapering

Chapter 5 - Floating Geometry Waviness

Chapter 6 - Triangulation

Chapter 7 - Projection Errors

Chapter 8 - Triangle Stripping

Chapter 9 - Projection Modifier

Chapter 10 - Material ID Projection

Chapter 11 - Mirroring Overlapping Geo

Chapter 12 - Different Types of Normal Maps

Chapter 13 - Vertex Count and Smoothing Group

Chapter 14 - Normal Map Baking Walkthrough

Chapter 15 - Conclusion

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.