Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)


  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course

Course Description

In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know what to create in a game environment
2. Understand how to animate a non-humanoid creature  
3. Be able to utilize Quick Time Events in Maya
4. Know how to set up an environment in Unreal 4
5. Learn how to animate a quadruped run cycle from scratch
6. Know how to use Blendshapes in Maya


Related Courses

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    SGD $189.00

    Course Description

    This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Game Character Animation - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Blocking the Legs

Chapter 3 - Cleaning up the Legs

Chapter 4 - Keying the Torso

Chapter 5 - Finishing the Torso and Polish

Game Character Animation - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Blocking the Lower Body

Chapter 3 - Polishing the Lower Body

Chapter 4 - Blocking the Upper Body

Chapter 5 - Polish and Finishing Touches

Game Character Animation - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Base Poses 01

Chapter 3 - Base Poses 02

Chapter 4 - Base Poses 03

Chapter 5 - Splining 01

Chapter 6 - Splining 02

Chapter 7 - Finishing Touches

Game Character Animation - Volume 4

+

Chapter 1 - Introduction

Chapter 2 - Blocking 01

Chapter 3 - Blocking 02

Chapter 4 - Splining the Motion

Chapter 5 - Piecing it All Together

Creature Animation in Maya

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Rig Overview

Chapter 3 - Scene Overview

Chapter 4 - Layout

Chapter 5 - Blocking 01

Chapter 6 - Blocking 02

Chapter 7 - Blocking 03

Chapter 8 - Polish 01

Chapter 9 - Polish 02

Chapter 10 - Polish 03

QuickTime Events in UE4 - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Breaking Down the Idle

Chapter 3 - Discussing the Animations

Chapter 4 - Discussing the Animations 02

Chapter 5 - Exporting from Maya

Chapter 6 - Initial UE4 Setup

Chapter 7 - Understanding Jump Mechanics

Chapter 8 - Event Graph Basics

Quadruped Run Cycle in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Scene Setup

Chapter 3 - Creating Key Poses

Chapter 4 - Creating Breakdown Poses

Chapter 5 - Timing

Chapter 6 - Adding Overlap

Chapter 7 - Refining the Legs

Chapter 8 - Secondary Tail Motion

Chapter 9 - Secondary Ear Motion

Chapter 10 - Secodary Motion Extras

Chapter 11 - Polish Pass

Chapter 12 - Animation Layers

Intro to Blendshapes in Maya

+

Chapter 7 - Pose Blend Shape Editor Bonus Tool

Chapter 8 - Maya 2016 Improvements

Chapter 9 - Exporting to Unreal

Resource Files

Chapter 1 - Intro

Chapter 2 - How Blendshapes Work

Chapter 3 - Combining Blendshapes with Skin Clusters

Chapter 4 - Using Mudbox for Blendshape Editing

Chapter 5 - Paint Blendshape Weights

Chapter 6 - Manually Mirroring Blendshapes

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.