Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)


  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course

Course Description

In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know what to create in a game environment
2. Understand how to animate a non-humanoid creature  
3. Be able to utilize Quick Time Events in Maya
4. Know how to set up an environment in Unreal 4
5. Learn how to animate a quadruped run cycle from scratch
6. Know how to use Blendshapes in Maya


Related Courses

  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    SGD $189.00

    Course Description

    This advanced course focuses on creating advanced materials and textures like those seen in today’s standard of AAA games. We'll take an introductory look at UDK's material editor where will we cover the basics of importing textures and creating our own materials. Through this course, you can learn how to properly photograph textures, edit unnecessary lighting information out of your photographs, how to tile custom textures, extracting different types of visual information from your images and applying your textures in 3D. This course also briefly touches on physically based rendering in regards to photo real texturing and look development. Instructor Emiel Sleegers will be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    SGD $189.00

    Course Description

    This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)

    SGD $189.00

    Course Description

    This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Game Character Animation - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Blocking the Legs

Chapter 3 - Cleaning up the Legs

Chapter 4 - Keying the Torso

Chapter 5 - Finishing the Torso and Polish

Game Character Animation - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Blocking the Lower Body

Chapter 3 - Polishing the Lower Body

Chapter 4 - Blocking the Upper Body

Chapter 5 - Polish and Finishing Touches

Game Character Animation - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Base Poses 01

Chapter 3 - Base Poses 02

Chapter 4 - Base Poses 03

Chapter 5 - Splining 01

Chapter 6 - Splining 02

Chapter 7 - Finishing Touches

Game Character Animation - Volume 4

+

Chapter 1 - Introduction

Chapter 2 - Blocking 01

Chapter 3 - Blocking 02

Chapter 4 - Splining the Motion

Chapter 5 - Piecing it All Together

Creature Animation in Maya

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Rig Overview

Chapter 3 - Scene Overview

Chapter 4 - Layout

Chapter 5 - Blocking 01

Chapter 6 - Blocking 02

Chapter 7 - Blocking 03

Chapter 8 - Polish 01

Chapter 9 - Polish 02

Chapter 10 - Polish 03

QuickTime Events in UE4 - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Breaking Down the Idle

Chapter 3 - Discussing the Animations

Chapter 4 - Discussing the Animations 02

Chapter 5 - Exporting from Maya

Chapter 6 - Initial UE4 Setup

Chapter 7 - Understanding Jump Mechanics

Chapter 8 - Event Graph Basics

Quadruped Run Cycle in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Scene Setup

Chapter 3 - Creating Key Poses

Chapter 4 - Creating Breakdown Poses

Chapter 5 - Timing

Chapter 6 - Adding Overlap

Chapter 7 - Refining the Legs

Chapter 8 - Secondary Tail Motion

Chapter 9 - Secondary Ear Motion

Chapter 10 - Secodary Motion Extras

Chapter 11 - Polish Pass

Chapter 12 - Animation Layers

Intro to Blendshapes in Maya

+

Chapter 7 - Pose Blend Shape Editor Bonus Tool

Chapter 8 - Maya 2016 Improvements

Chapter 9 - Exporting to Unreal

Resource Files

Chapter 1 - Intro

Chapter 2 - How Blendshapes Work

Chapter 3 - Combining Blendshapes with Skin Clusters

Chapter 4 - Using Mudbox for Blendshape Editing

Chapter 5 - Paint Blendshape Weights

Chapter 6 - Manually Mirroring Blendshapes

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.