Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)


  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore elarning online course

Course Description

In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know what to create in a game environment
2. Understand how to animate a non-humanoid creature  
3. Be able to utilize Quick Time Events in Maya
4. Know how to set up an environment in Unreal 4
5. Learn how to animate a quadruped run cycle from scratch
6. Know how to use Blendshapes in Maya


Related Courses

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    SGD $189.00

    Course Description

    Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    SGD $189.00

    Course Description

    In this course, it focuses on sculpting and using dDo, as instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. This course takes a complete look at modelling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Moving forward, Emiel Sleegers will be going over on how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his journey into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. To wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Game Character Animation - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Blocking the Legs

Chapter 3 - Cleaning up the Legs

Chapter 4 - Keying the Torso

Chapter 5 - Finishing the Torso and Polish

Game Character Animation - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Blocking the Lower Body

Chapter 3 - Polishing the Lower Body

Chapter 4 - Blocking the Upper Body

Chapter 5 - Polish and Finishing Touches

Game Character Animation - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Base Poses 01

Chapter 3 - Base Poses 02

Chapter 4 - Base Poses 03

Chapter 5 - Splining 01

Chapter 6 - Splining 02

Chapter 7 - Finishing Touches

Game Character Animation - Volume 4

+

Chapter 1 - Introduction

Chapter 2 - Blocking 01

Chapter 3 - Blocking 02

Chapter 4 - Splining the Motion

Chapter 5 - Piecing it All Together

Creature Animation in Maya

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Rig Overview

Chapter 3 - Scene Overview

Chapter 4 - Layout

Chapter 5 - Blocking 01

Chapter 6 - Blocking 02

Chapter 7 - Blocking 03

Chapter 8 - Polish 01

Chapter 9 - Polish 02

Chapter 10 - Polish 03

QuickTime Events in UE4 - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Breaking Down the Idle

Chapter 3 - Discussing the Animations

Chapter 4 - Discussing the Animations 02

Chapter 5 - Exporting from Maya

Chapter 6 - Initial UE4 Setup

Chapter 7 - Understanding Jump Mechanics

Chapter 8 - Event Graph Basics

Quadruped Run Cycle in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Scene Setup

Chapter 3 - Creating Key Poses

Chapter 4 - Creating Breakdown Poses

Chapter 5 - Timing

Chapter 6 - Adding Overlap

Chapter 7 - Refining the Legs

Chapter 8 - Secondary Tail Motion

Chapter 9 - Secondary Ear Motion

Chapter 10 - Secodary Motion Extras

Chapter 11 - Polish Pass

Chapter 12 - Animation Layers

Intro to Blendshapes in Maya

+

Chapter 7 - Pose Blend Shape Editor Bonus Tool

Chapter 8 - Maya 2016 Improvements

Chapter 9 - Exporting to Unreal

Resource Files

Chapter 1 - Intro

Chapter 2 - How Blendshapes Work

Chapter 3 - Combining Blendshapes with Skin Clusters

Chapter 4 - Using Mudbox for Blendshape Editing

Chapter 5 - Paint Blendshape Weights

Chapter 6 - Manually Mirroring Blendshapes

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.