Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course

Course Description

In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Be fluent in Maya and Photoshop for stylizing objects
2. Know how to conceptualize an object in a videogame environment
3. Learn the process and techniques to creature textured map
4. Know different tools for object revisions
5. Learn how to relate things into a production environment
6.  Know the workflow to create stylized environment


Related Courses

  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    SGD $189.00

    Course Description

    Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Dagger in Maya

Preview Available

+

Chapter 1 - Intro

Chapter 2 - The Concept and Preparation

Chapter 3 - Modelling the Blade

Chapter 4 - Modelling the Blade 02

Chapter 5 - Modelling the Rainguard

Chapter 6 - Modelling the Crossguard

Chapter 8 - Modelling the Pommel

Chapter 9 - Mesh Optimization

Chapter 10 - Unwrapping the Sword

Chapter 11 - Creating the Other Half

Chapter 12 - Photoshop Preparation

Chapter 13 - Painting Value

Chapter 14 - Photoshop Timelapse 01

Chapter 15 - Implementing Basic Colors

Chapter 16 - Photoshop Timelapse 02

Chapter 17 - Variation Tool

Chapter 18 - Adding Details

Chapter 19 - Finishing Touches

Resource Files

Chapter 7 - Modelling the Grip

Stylized Dungeon in Maya - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Preparing Maya Scene

Chapter 3 - Blockout in Maya

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Door

Chapter 6 - Modelling the Door 02

Chapter 7 - Modelling the Walls

Chapter 8 - Modelling the Props

Resource Files

Stylized Dungeon in Maya - Volume 2

+

Chapter 1 - Intro

Chapter 2 - UVing the Pillar

Chapter 3 - UVing the Door

Chapter 4 - UVing the Door 02

Chapter 5 - Tiling Textures Preparation

Chapter 6 - Sculpting the Pillar

Chapter 7 - Sculpting the Pillar 02

Chapter 8 - Sculpting the Pillar 03

Chapter 9 - Sculpting the Pillar 04

Chapter 10 - Sculpting the Door

Chapter 11 - Finishing the Pillar

Chapter 12 - Sculpting the Tiling Texture

Resource Files

Stylized Dungeon in Maya - Volume 3

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Baking the Pillar

Chapter 3 - Baking the Door

Chapter 4 - Baking the Tileable Texture

Chapter 5 - Tiling Texture Compositing

Chapter 6 - Tiling Texture Coloring

Chapter 7 - Tiling Texture Wood Example

Chapter 8 - Pillar Paint Preparation

Chapter 9 - Painting the Pillar

Chapter 10 - Painting the Pillar

Stylized Dungeon in Maya - Volume 4

+

Chapter 1 - Intro

Chapter 2 - Painting the Door

Chapter 3 - Painting the Door 02

Chapter 4 - Additional Door Details

Chapter 5 - Finishing the Door

Chapter 6 - Rebuilding in Maya

Chapter 7 - Rebuilding in Maya 02

Chapter 8 - Rendering the Scene

Chapter 9 - Finishing Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.