Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)


  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course

Course Description

This course will prepare you for a career in the Animation field, with a vast understanding of how Animation works in today’s game and film industry. Starting with the bare basics, you’ll be animating characters and making cut scenes for games in no time. Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your character animations to life! In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the 12 basic principle of animations
2. Understand the process of creating animations in a game environment
3. Be able to navigate UDK and create animations
4. Know the various methods of creating cloth elements
5. Learn how to use UDK for cloth properties


Related Courses

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    SGD $189.00

    Course Description

    In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    SGD $189.00

    Course Description

    The Unity Game Engine is among the most popular used today in the Game Industry. This course will give you a Beginner-To-Intermediate understanding of programming and understanding technical scripting and how it is used in today’s popular games. Alan Thorn and Char Morgan will be covering C# fundamentals as well as how to script in Unity using the C# language and the basics in writing scripts in Maya in both MEL and Python respectively. Additionally, learn how to create believable game worlds and behaviours by scripting gameplay in C#. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

12 Principles of Animation - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Squash and Stretch

Chapter 3 - Anticipation

Chapter 4 - Timing and Spacing

Chapter 5 - Followthrough and Overlapping

12 Principles of Animation - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Straight Ahead and Pose-To-Pose

Chapter 3 - Slow in and Slow out

Chapter 4 - Arcs

Chapter 5 - Staging

12 Principles of Animation - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Exaggeration

Chapter 3 - Secondary Action

Chapter 4 - Solid Drawing

Chapter 5 - Appeal

The Animation Workflow

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - User Interface

Chapter 3 - Animating a Ball Bounce

Chapter 4 - Timeslider Animation Editing

Chapter 5 - Dopesheet Editor

Chapter 6 - Graph Editor

Chapter 7 - Editable Motion Trails

Chapter 8 - Attaching to Motion Path

Chapter 9 - Deforming Along Motion Path

Chapter 10 - Animation Layers

Chapter 11 - Animation Layers for Characters

Chapter 12 - Baking Animation

Chapter 13 - Planning an Animation

Chapter 14 - Using Reference for Posing

Chapter 15 - Character Controls

Chapter 16 - Key and Breakdown Posing

Chapter 17 - Splining Part 1

Chapter 18 - Splining Part 2

Chapter 19 - Animating Cloth

Chapter 20 - Professional Advice

Animation in UDK - Volume 1

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Rigging Rules and Understanding

Chapter 3 - Skelmesh Setup

Chapter 4 - Tool Creation

Chapter 5 - Importing Animation

Animation in UDK - Volume 2

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Animtree Intro

Chapter 3 - Animtree Example

Chapter 4 - Kismet and Matinee Intro

Chapter 5 - Kismet and Matinee Example

Chapter 6 - Constructing Shot 01

Chapter 7 - Constructing Shot 02

Chapter 8 - Constructing Shot 03 and Final Touches

Cloth in UDK

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Hair Driven Joints 01

Chapter 3 - Hair Driven Joints 02

Chapter 4 - UDK Cloth

Chapter 5 - APEX Clothing 01

Chapter 6 - APEX Clothing 02

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.