Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)


  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course
  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course

Course Description

This course will prepare you for a career in the Animation field, with a vast understanding of how Animation works in today’s game and film industry. Starting with the bare basics, you’ll be animating characters and making cut scenes for games in no time. Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your character animations to life! In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the 12 basic principle of animations
2. Understand the process of creating animations in a game environment
3. Be able to navigate UDK and create animations
4. Know the various methods of creating cloth elements
5. Learn how to use UDK for cloth properties


Related Courses

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    SGD $189.00

    Course Description

    In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Character Modeling, Sculpting, and Texturing

    Mastering Digital Design - Learn Character Modeling, Sculpting, and Texturing

    SGD $189.00

    Course Description

    A 3d artist who builds characters, it is a highly specialized field that requires a vast understanding of technique that differ from how environments and worlds are built. In this course, we will cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character and sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    SGD $189.00

    Course Description

    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5.  Through clear and concise examples, he will be exploring the basics of Unity in a practical context and will be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! Meanwhile, Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. Again, Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

12 Principles of Animation - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Squash and Stretch

Chapter 3 - Anticipation

Chapter 4 - Timing and Spacing

Chapter 5 - Followthrough and Overlapping

12 Principles of Animation - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Straight Ahead and Pose-To-Pose

Chapter 3 - Slow in and Slow out

Chapter 4 - Arcs

Chapter 5 - Staging

12 Principles of Animation - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Exaggeration

Chapter 3 - Secondary Action

Chapter 4 - Solid Drawing

Chapter 5 - Appeal

The Animation Workflow

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - User Interface

Chapter 3 - Animating a Ball Bounce

Chapter 4 - Timeslider Animation Editing

Chapter 5 - Dopesheet Editor

Chapter 6 - Graph Editor

Chapter 7 - Editable Motion Trails

Chapter 8 - Attaching to Motion Path

Chapter 9 - Deforming Along Motion Path

Chapter 10 - Animation Layers

Chapter 11 - Animation Layers for Characters

Chapter 12 - Baking Animation

Chapter 13 - Planning an Animation

Chapter 14 - Using Reference for Posing

Chapter 15 - Character Controls

Chapter 16 - Key and Breakdown Posing

Chapter 17 - Splining Part 1

Chapter 18 - Splining Part 2

Chapter 19 - Animating Cloth

Chapter 20 - Professional Advice

Animation in UDK - Volume 1

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Rigging Rules and Understanding

Chapter 3 - Skelmesh Setup

Chapter 4 - Tool Creation

Chapter 5 - Importing Animation

Animation in UDK - Volume 2

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Animtree Intro

Chapter 3 - Animtree Example

Chapter 4 - Kismet and Matinee Intro

Chapter 5 - Kismet and Matinee Example

Chapter 6 - Constructing Shot 01

Chapter 7 - Constructing Shot 02

Chapter 8 - Constructing Shot 03 and Final Touches

Cloth in UDK

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Hair Driven Joints 01

Chapter 3 - Hair Driven Joints 02

Chapter 4 - UDK Cloth

Chapter 5 - APEX Clothing 01

Chapter 6 - APEX Clothing 02

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.