Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)


Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1), Singapore elarning online course

Course Description

This course will prepare you for a career in the Animation field, with a vast understanding of how Animation works in today’s game and film industry. Starting with the bare basics, you’ll be animating characters and making cut scenes for games in no time. Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your character animations to life! In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the 12 basic principle of animations
2. Understand the process of creating animations in a game environment
3. Be able to navigate UDK and create animations
4. Know the various methods of creating cloth elements
5. Learn how to use UDK for cloth properties


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Content

12 Principles of Animation - Volume 1

Preview Available

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Squash and Stretch

Chapter 3 - Anticipation

Chapter 4 - Timing and Spacing

Chapter 5 - Followthrough and Overlapping

12 Principles of Animation - Volume 2

Preview Available

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Chapter 1 - Introduction

Chapter 2 - Straight Ahead and Pose-To-Pose

Chapter 3 - Slow in and Slow out

Chapter 4 - Arcs

Chapter 5 - Staging

12 Principles of Animation - Volume 3

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Chapter 1 - Introduction

Chapter 2 - Exaggeration

Chapter 3 - Secondary Action

Chapter 4 - Solid Drawing

Chapter 5 - Appeal

The Animation Workflow

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Resource Files

Chapter 1 - Introduction

Chapter 2 - User Interface

Chapter 3 - Animating a Ball Bounce

Chapter 4 - Timeslider Animation Editing

Chapter 5 - Dopesheet Editor

Chapter 6 - Graph Editor

Chapter 7 - Editable Motion Trails

Chapter 8 - Attaching to Motion Path

Chapter 9 - Deforming Along Motion Path

Chapter 10 - Animation Layers

Chapter 11 - Animation Layers for Characters

Chapter 12 - Baking Animation

Chapter 13 - Planning an Animation

Chapter 14 - Using Reference for Posing

Chapter 15 - Character Controls

Chapter 16 - Key and Breakdown Posing

Chapter 17 - Splining Part 1

Chapter 18 - Splining Part 2

Chapter 19 - Animating Cloth

Chapter 20 - Professional Advice

Animation in UDK - Volume 1

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Rigging Rules and Understanding

Chapter 3 - Skelmesh Setup

Chapter 4 - Tool Creation

Chapter 5 - Importing Animation

Animation in UDK - Volume 2

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Animtree Intro

Chapter 3 - Animtree Example

Chapter 4 - Kismet and Matinee Intro

Chapter 5 - Kismet and Matinee Example

Chapter 6 - Constructing Shot 01

Chapter 7 - Constructing Shot 02

Chapter 8 - Constructing Shot 03 and Final Touches

Cloth in UDK

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Hair Driven Joints 01

Chapter 3 - Hair Driven Joints 02

Chapter 4 - UDK Cloth

Chapter 5 - APEX Clothing 01

Chapter 6 - APEX Clothing 02

SGD $189.00
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