Mastering Digital Design - An Introduction to Visual FX for Games with UDK


  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course

Course Description

This course is intended for those with a more comfortable understanding of the Unreal Engine who have an interest in creating Particle FX or Visual FX. In this course, we take you through the process of setting up a complex particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Learn advanced technique with Unreal Cascade and Material Editor
2. Know more about the basics of particles in UDK
3. Learn how to avoid common errors and workflow mistakes
4. Know the process of a complex particle system setup
5. Learn about creating holographic projection scenes
6. Be able to set up a basic render and animating the camera and lights


Related Courses

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    SGD $189.00

    Course Description

    Unreal Engine 4 is among the most popular game engines in the market. This course will prepare you for an Intro-to-Intermediate level of understanding, to have you ready and capable to build and play your own levels in no time. Introduction to Unreal Engine 4 will go over many helpful tools to know during your time in the Unreal Engine. In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. Materials in Unreal Engine 4 will give you a thorough understanding of creating materials inside of the UE4 engine. With topics such as the UE4 Material interface where we will look into the interface and Material types where we will look at the types of materials you can create using the engine.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Sparks, Embers and Collision

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Creating the Material

Chapter 3 - Direction of the Sparks

Chapter 4 - Adding Bend to the Sparks

Chapter 5 - Adding Ground Collision

Chapter 6 - Ember Balls and Popping Sparks

Resource Files

UDK Cascade Beginners Guide - Volume 1

+

Chapter 1 - Introduction

Chapter 2 - Cascade Interface 1

Chapter 3 - Cascade Interface 2

Chapter 4 - FX Core Modules

Chapter 5 - Color Values

Chapter 6 - Particle Locations

Chapter 7 - Multiplier Modules

Chapter 8 - Sample Effect

Resource Files

UDK Cascade Beginners Guide - Volume 2

+

Chapter 1 - Introduction

Chapter 2 - Health Pickup Mesh

Chapter 3 - Setting up the FX

Chapter 4 - Creating a Smoke Base

Chapter 5 - Adding a Light Ray

Chapter 6 - Testing the pickup ingame

Chapter 7 - Adding Light

Chapter 8 - Principles of Flipbooks

Chapter 9 - Rocket Trail FX

Chapter 10 - Basic Fire FX

Chapter 11 - Lightning Ball Textures

Chapter 12 - Lightning Ball FX

Chapter 13 - Flipbooks - Bonus Pt 1

Chapter 14 - Flipbooks - Bonus Pt 2

UDK Cascade Beginners Guide - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Intro to the Orbit Module

Chapter 3 - Orbit Module Sample

Chapter 4 - Creating a Vortex

Chapter 5 - Creating Fireflies and Sparkles

Chapter 6 - Creating an Evil Spore

Chapter 7 - Introduction to Ribbons

Chapter 8 - Creating the Ribbon Material

Chapter 9 - Overlay Materials for the Ribbon

Chapter 10 - Tweak Color Over Life

Chapter 11 - Adding Emissive to the Blade

Chapter 12 - Adding FX to the Blade

Chapter 13 - Fill Rate and Overdraw

Chapter 14 - Seeding Modules

Chapter 15 - LODs

Chapter 16 - Bounds and Series Wrapup

VFX & Cinematics in UDK - Volume 1

+

Chapter 1 - Introduction to the Series

Chapter 2 - Key Concepts Matinee

Chapter 3 - Floating Dust Particles

Chapter 4 - Projector Rays

Chapter 5 - Projector Rays Material

Chapter 6 - Projector Rays Cascade Implementation

Chapter 7 - Tech Material

Chapter 8 - Background Tech Rings

Chapter 9 - Holographic Startup Projections

Chapter 10 - Key Concepts Screen Position

Chapter 11 - Icosahedron Material

Chapter 12 - Icosahedron Particle Elements

Chapter 13 - Final Particle Touches

Resource Files

VFX & Cinematics in UDK - Volume 2

+

Chapter 1 - Introduction and Material Rundown

Chapter 2 - Key Concepts IF Expression

Chapter 3 - Stage 1 IF Expression

Chapter 4 - Key Concepts Material Instance Actors

Chapter 5 - Animating the Fresnel

Chapter 6 - Key Concepts Scene Texture and Distortion

Chapter 7 - Adding Scene Texture and Distortion

Chapter 8 - Stage 2 IF

Chapter 9 - Scanlines and Edge Bending

Chapter 10 - Warping in the In-Game Model

VFX & Cinematics in UDK - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Camera Animation and Director Group

Chapter 3 - Animating the Cameras

Chapter 4 - Animating Lights

Chapter 5 - Dust Particles and Post Process Tweaks

Chapter 6 - Final Tweaks and Preparation

Chapter 7 - Kismet Preparation and Video Rendering

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.