Mastering Digital Design - An Introduction to Visual FX for Games with UDK


  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course
  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK, Singapore elarning online course

Course Description

This course is intended for those with a more comfortable understanding of the Unreal Engine who have an interest in creating Particle FX or Visual FX. In this course, we take you through the process of setting up a complex particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Learn advanced technique with Unreal Cascade and Material Editor
2. Know more about the basics of particles in UDK
3. Learn how to avoid common errors and workflow mistakes
4. Know the process of a complex particle system setup
5. Learn about creating holographic projection scenes
6. Be able to set up a basic render and animating the camera and lights


Related Courses

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    SGD $189.00

    Course Description

    When working with organic surfaces such as trees, grass, dirt, wood and stone, the rules and software techniques that professionals use may require a unique approach. This course will cover advanced techniques and software used to create these sort of assets for games. This in-depth course covers everything you need to know about creating foliage! We'll look into how to make realistic looking grass, branches, and a full tree from the ground up. In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline while utilizing Maya as the middle-man 3D package for exporting. Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. Moving on from there, Philipp Schmidt is going to give us an introduction to PixPlant while showing us how to make some basic tileable textures.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 1)

    SGD $189.00

    Course Description

    In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Sparks, Embers and Collision

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Creating the Material

Chapter 3 - Direction of the Sparks

Chapter 4 - Adding Bend to the Sparks

Chapter 5 - Adding Ground Collision

Chapter 6 - Ember Balls and Popping Sparks

Resource Files

UDK Cascade Beginners Guide - Volume 1

+

Chapter 1 - Introduction

Chapter 2 - Cascade Interface 1

Chapter 3 - Cascade Interface 2

Chapter 4 - FX Core Modules

Chapter 5 - Color Values

Chapter 6 - Particle Locations

Chapter 7 - Multiplier Modules

Chapter 8 - Sample Effect

Resource Files

UDK Cascade Beginners Guide - Volume 2

+

Chapter 1 - Introduction

Chapter 2 - Health Pickup Mesh

Chapter 3 - Setting up the FX

Chapter 4 - Creating a Smoke Base

Chapter 5 - Adding a Light Ray

Chapter 6 - Testing the pickup ingame

Chapter 7 - Adding Light

Chapter 8 - Principles of Flipbooks

Chapter 9 - Rocket Trail FX

Chapter 10 - Basic Fire FX

Chapter 11 - Lightning Ball Textures

Chapter 12 - Lightning Ball FX

Chapter 13 - Flipbooks - Bonus Pt 1

Chapter 14 - Flipbooks - Bonus Pt 2

UDK Cascade Beginners Guide - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Intro to the Orbit Module

Chapter 3 - Orbit Module Sample

Chapter 4 - Creating a Vortex

Chapter 5 - Creating Fireflies and Sparkles

Chapter 6 - Creating an Evil Spore

Chapter 7 - Introduction to Ribbons

Chapter 8 - Creating the Ribbon Material

Chapter 9 - Overlay Materials for the Ribbon

Chapter 10 - Tweak Color Over Life

Chapter 11 - Adding Emissive to the Blade

Chapter 12 - Adding FX to the Blade

Chapter 13 - Fill Rate and Overdraw

Chapter 14 - Seeding Modules

Chapter 15 - LODs

Chapter 16 - Bounds and Series Wrapup

VFX & Cinematics in UDK - Volume 1

+

Chapter 1 - Introduction to the Series

Chapter 2 - Key Concepts Matinee

Chapter 3 - Floating Dust Particles

Chapter 4 - Projector Rays

Chapter 5 - Projector Rays Material

Chapter 6 - Projector Rays Cascade Implementation

Chapter 7 - Tech Material

Chapter 8 - Background Tech Rings

Chapter 9 - Holographic Startup Projections

Chapter 10 - Key Concepts Screen Position

Chapter 11 - Icosahedron Material

Chapter 12 - Icosahedron Particle Elements

Chapter 13 - Final Particle Touches

Resource Files

VFX & Cinematics in UDK - Volume 2

+

Chapter 1 - Introduction and Material Rundown

Chapter 2 - Key Concepts IF Expression

Chapter 3 - Stage 1 IF Expression

Chapter 4 - Key Concepts Material Instance Actors

Chapter 5 - Animating the Fresnel

Chapter 6 - Key Concepts Scene Texture and Distortion

Chapter 7 - Adding Scene Texture and Distortion

Chapter 8 - Stage 2 IF

Chapter 9 - Scanlines and Edge Bending

Chapter 10 - Warping in the In-Game Model

VFX & Cinematics in UDK - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Camera Animation and Director Group

Chapter 3 - Animating the Cameras

Chapter 4 - Animating Lights

Chapter 5 - Dust Particles and Post Process Tweaks

Chapter 6 - Final Tweaks and Preparation

Chapter 7 - Kismet Preparation and Video Rendering

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.