Autodesk Inventor 2016: Completing a workable model


  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course
  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course
  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course
  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course
  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course
  • Autodesk Inventor 2016: Completing a workable model, Singapore SKillsFuture elarning online course

Course Description

CADLearning for Autodesk Inventor 2016 teaches the use of Autodesk Inventor 2016 as a digital prototyping tool. Users gain all the necessary skills needed to complete a workable model using the powerful 3D tools in Inventor 2016. Lessons are geared toward beginner, intermediate, and advanced users. Lesson topics cover such subjects as getting started using the program, creating 3D mechanical designs and assemblies, documenting and presenting designs, and model analysis and simulation.

Master design and architecture with the help of Autodesk.

- Discover the different types of Autodesk applications
- Learn about the functions in each application and how to apply them
​- Sift out the different product to find which one suits your project
- Navigate the tools and features like a professional at the end of this course

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Understand the Inventor Interface
2. Know what is Assembly & Weldments, Part & Sheet Metal, Drawing, and Presentation Environments
3. Able to Create and Edit Designs
4. Understand about Managing and Using Content Center Libraries
5. Know what is Annotations and Documentation
6. Understand about Designing Features, Parts, and Assemblies
7. Know about Applying Constraints
8. Understand about Documenting Parts and Assemblies
9. Capable in using Design Accelerators
10. Know about Design Analysis and Validation
11. Capable in Implementing Preferences and Standards
12. Know how to Create Views and Presentations
13. Know about Interoperability and Collaboration


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Content

Course Resources

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Exercise File Download - Assessment

Getting Started

Preview Available

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Introducing Autodesk Inventor

An overview of the features and functions available in Autodesk Inventor 2016

Introducing the Inventor My Home Page

An overview of the Inventor My Home page and its options.

Using the Get Started Tab

Identifying the three panels on the Ribbon, Get Started tab and listing the purpose of the functions

Navigating the Autodesk Inventor Environment

Identifying the five areas of the Autodesk Inventor interface

Using the Multiple Document Commands

Using the multi-document tools Arrange, Cascade, Open and Document Tab

Using the View Navigation Commands

Functionality of the navigation tools Pan, Zoom, Orbit, Face, Previous and Next, using the keyboard, mouse, and mouse wheel

Using the ViewCube

Using the ViewCube and its options

Using the Navigation Bar

Using and customizing the Navigation bar

Navigating with the SteeringWheel

Using the SteeringWheels to navigate, and understanding the different types of SteeringWheels.

Using a 3D Mouse

Increasing productivity with a 3D mouse

Using the Information Center and Help System

The Information Task Bar and Help Search, Full Help Download

Using the Quick Access Toolbar

A look at the Quick Access Toolbar and options

Navigating the Application Menu

Learning about the options on the Application menu

Using the Application Menu Management Commands

Highlight key elements related to the Application menu

Navigating the Inventor Ribbon Interface

Working with the tabs, panels, and display options of the ribbon

Understanding the Marking Menus

Introduction to the Marking menus

Using the Select Other Drop Down

Working with the Select Other tool

Understanding Project Files

Introduction to Project Files and how to access them

Creating New Inventor Files

Creating new files and a look at Inventor file type concepts

Opening Existing Inventor Files

Opening files and file options

Assembly Introduction

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Using Full and Express Modes

Understanding the use and advantages of Express Mode

Understanding Assembly Files

Introduction to assembly files and their structure

Identifying Assembly Components

Identifying areas of the assembly environment and assembly components

Organizing with Browser Folders

Create a browser folder to help organize components in an assembly

Introducing Component Visibility

Working with the Visibility, Enable, and Suppress options to control component visibility

Introducing the Browser Filter and Find

Working with the browser Filter and the Find tools in assemblies

Introducing the Center of Gravity

Displaying and using the center of gravity

Introducing the Bill of Materials

Working with the Bill of Materials and BOM options

Understanding Assembly Features

Adding features at the assembly level without affecting the base component

Assembly Creation

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Creating a New Assembly

Creating or starting a new assembly file from scratch

Placing a Component in an Assembly

Inserting a file or component in an assembly

Placing a Component from Content Center

Inserting a component from Content Center using the Autodrop function

Creating a Part Component in Place

Creating a part in the context of an assembly

AutoDropping a Component from Content Center

Inserting a component from Content Center using the AutoDrop function

Creating an Assembly Component in Place

Creating assembly in the context of an assembly

Creating a Virtual Component in an Assembly

Creating a virtual component to represent grease, paint, or other similar items

Assembly Components

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Replacing a Component in an Assembly

Replacing a component or subassembly in an assembly

Editing Assembly Components

Editing a component in the context of an assembly

Measuring Assembly Components

Working with Measure tools in an assembly

Analyzing Interference

Checking for interference between components in an assembly

Moving and Rotating Assembly Components

Moving and reorienting components in an assembly using Move, Rotate and Grip Snap

Solving for Contact

Using Contact Solver to drive component interaction

Copying Components

Copying an existing component in an assembly

Copying and Pasting Multiple Components

Copy and paste multiple components without losing relationships

Patterning Components Associatively

Creating a pattern of components using feature pattern select

Patterning Components in a Circle

Creating a polar or circular pattern of components

Creating a Rectangular Component Pattern

Creating a rectangular pattern of components

Mirroring Assembly Components

Creating symmetrically opposite components in an assembly

Promoting and Demoting Assembly Components

Collecting components into an assembly or removing components from an assembly

Assembly Relationships

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Constraining with Mate and Flush

Creating Mate and inserting constraints to put components together

Constraining with Tangent and Insert

Creating 3D tangent and inserting constraints to put components together

Constraining at Angles

Creating 3D angle constraints to put components together

Constraining Symmetrically

Creating a Symmetrical constraint to put components together

Limiting Constraints

Using constraint limits to define a resting position, minimum, and maximum values for constraints

Creating 3D Motion Constraints

Adding motion constraints to drive components

Creating 3D Transitional Constraints

Creating 3D transitional constraints to define component relationships

Creating a 3D Constraint Set

Constrain one UCS to another UCS

Creating a Rigid Relationship

Creating a Rigid Relationship to put components together

Creating a Rotational Relationship

Creating a Rotational Relationship to put components together

Creating a Slider Relationship

Creating a Slider Relationship to put components together

Creating a Cylindrical Relationship

Creating a Cylindrical Relationship to put components together

Creating a Planar Relationship

Creating a Planar Relationship to put components together

Creating a Ball Relationship

Creating a Ball Relationship to put components together

Creating a Joint Using Between Two Faces

Using the Between Two Faces option of the Joint command to create relationships

Creating a Joint Using Offset Origin

Using the Offset option of the Joint command to precisely position components

Aligning a Joint Using Work Geometry

Aligning a Joint using the Between Two Faces option of the Joint command

Locking and Protecting Relationships

Locking and protecting relationships to protect and convey design intent

Driving Assembly Constraints

Driving constraints in an assembly to simulate a range of motion

Using the Relationships Display Commands

Using the relationships display commands to analyze relationships

Editing Existing Assembly Constraints

Different techniques for editing existing assembly constraints

Identifying Existing Assembly Constraints

Identifying and working with existing constraints

Understanding Degrees of Freedom and Constrained Drag Concepts

Utilizing Degrees of Freedom with Constrained Drag, Constraints, Mate and Insert Constraint

Introducing Grounded Components

Learn about grounding components and removing degrees of freedom

Using the Free Move Command

Understanding the use of the Free Move command

View Appearance

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Using Other Viewing Methods

Using Shaded, Hidden Edge, Wireframe, Orthographic and perspective viewing and shadows

Setting Viewing Options

Application Options, Document Settings and Depth Dimming

Viewing Inventor Models Realistically

Adding real-time enhancements to your working view

Colorizing Models

Using high-quality images for material presentation

Shading Models

Applying dynamic real-time shading to your working view

Viewing Models in Wireframe

Viewing your model in Wireframe mode

Understanding the Artistic Visual Styles

Viewing your model with Monochrome, Illustration, and Watercolor

Shadowing Models

Applying dynamic real-time shadows to your working view

Reflecting the Model

Adding real-time reflection enhancements to your working view

Viewing the Ground Plane

Display a ground plane to convey model scale

Sectioning Your 3D Model

Slicing an Assembly view to see internal components

Lighting Models with Standard Lights

Adjusting lighting in your working view

Using Image-Based Lighting

Using image-based lighting to improve the realistic appearance of your working model

Customizing Lighting Styles

Creating Custom Lighting Styles

Saving Camera Settings

Saving camera settings in view representations

Assembly Management

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Using View Representations

Using view representations to preserve view settings

Documenting View Representations

Documenting View Representations

Representing Positions

Representing Positions

Documenting a Positional Representation Using Overlay

Creating a positional representation drawing view and an overlay view

Creating a Level of Detail

Creating a level of detail representation to conserve memory

Documenting a Level of Detail

Documenting different levels of detail

Shrinkwrapping and Substitution - Merging Out Seams

Shrinkwrap an assembly and use it as a substitute

Shrinkwrapping and Substitution - Keeping Seams

Shrinkwrap an assembly and use it as a substitute with a single body while maintaining intersecting edges

Shrinkwrapping and Substitution - Single Composite Feature

Shrinkwrap an assembly and use it as a substitute using a single composite body

Shrinkwrapping and Substitution - Maintain Each Solid as a Solid Body

Shrinkwrap an assembly and use it as a substitute while maintaining individual bodies

Presentations

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Creating a Presentation

Discovering what a presentation file is and how to create one

Tweaking Components

Arranging components with tweaks to create a presentation view

Filtering Components

Working with the Different Browser Views

Animating Views

Use the Animation feature in presentation views to show how your model goes together

CreatingPresentation and Assembly Drawings

Create a new drawing and place views from presentation and assembly files

Assembly Drawings

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Introducing the Drawing Environment

Overview of the drawing environment and Drawing Browser

Navigating the Tools Tab in the Drawing Environment

Using drawing tools to document your designs

Creating and Editing Parts Lists

Creating and editing a parts list

Filtering Parts Lists

Use the filter to manage parts list data

Manually Placing Balloons

Manually placing balloons in a drawing

Automatically Placing Balloons

Automatically placing balloons in a drawing

Editing the Bill of Materials

Examining the BOM and its contents

Understanding Revision Tables and Revision Tags

Place Revision Table and Revision Tags on a Drawing Sheet

Splitting a Table Between Sheets

Splitting a table to spread very large tables amongst one or more sheets

Changing Part Transparency

Changing the part appearance to transparent in a drawing

Create Parts

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Introducing Part Modeling

Introduction to working with part models in the part environment

Creating a New Part File

Introduction to creating a new part

Introducing the Sketch Environment

Part sketch environment and creating a new sketch

Sketching Overview

The difference between drawing and sketching and sketch concepts

Using Basic Sketch Commands

Using common sketch tools to create a sketch

Modifying a Sketch Feature

Modifying sketched features and using Show Dimensions to expose dimension values and expressions

Creating a Virtual Sketch Intersection

How to create a constrained intersection between sketch entities that do not physically touch

Trimming and Extending Sketch Entities

Modifying a sketch

Creating Sketched Slots

Creating sketched slots using the sketched slots commands

Using the Constraint Settings Command

Finding and using the constraint Settings command

Exploring Geometric Constraints

Using geometric constraints to stabilize or position the sketch shape

Dimensional Sketch Constraints

Applying dimensional constraints to define geometry relationships

Modifying Geometric Sketch Constraints

Modifying sketch constraints to define and/or repair geometry relationships

Altering or Repairing a Sketch

Altering or repairing a sketch using Relax Mode and/or overconstrained sketch functionality

Joining and Cutting Extrusions

Creating an extrusion

Intersecting Extrusions

Working with the Intersect method to achieve results and reduce steps

Terminating Extrusions

Using the Extents options to extrude a feature

Alternate Solutions and Tapering Extrusions

Exploring the Alternate Solution and Taper options

Revolving Features

Working with the Revolve tool to create a revolved feature

Creating Work Features

Creating work plane, work axis and work point using different methods

Understanding User Parameters

Working with model parameters and equations

Design Intent and Model Parameters

Working with model parameters and equations

Purging all Unused Parameters

Purging unused parameters to tidy up a model's parameter list and improve discoverability of design intent

Linking Parameters to Models

Link to parameters from other models

Creating Parts using Associative DWG Underlay

Create a part using an associative DWG Underlay

Create and Edit Parts

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Modifying a Placed Feature

Modifying a hole and other placed features

Modifying a Work Feature

Modifying a hole and other placed features

Bending a Part

Add a bend feature to a part file

Placing a Hole Using the Linear Placement Option

Creating a hole using the linear placement option

Placing a Hole Concentrically

Creating a hole using the concentric placement option

Placing a Hole on a Point

Creating a hole using the point placement option

Sketching Hole Placement

Creating a hole using the sketch placement option

Exploring Hole Operations

Creating a drilled, countersunk, counterbore, spot face and flat drill point holes

Specifying Types and Termination of Holes

Creating a hole using different termination options and different hole types

Manipulating Holes

Taking advantage of the Direct Manipulation and Heads Up Display tools

Filleting Edges

Creating a fillet feature using the Constant method and exploring how Edge selection works.

Using Setbacks on Fillets

Creating a fillet feature on a corner by adding and adjusting corner setback options

Selecting Fillets with the Select Loop and Select Features Modes

Creating a fillet feature using Loop Select and Feature Select

Creating Face and Full Round Fillets

Creating a fillet feature using the Face Select option and Full Round option

Adding a Variable Radius Fillet

Creating a fillet feature using the Variable Radius option

Creating Chamfers

Creating and editing a chamfer feature

Threading Features

Creating, editing and documenting a thread feature

Splitting Features

Using Split to separate a part and create a new solid body or separate a face

Drafting Features

Using the Draft tool to create a tapered face or face draft

Shelling Features

Using the Shell tool to remove material or volume from a part

Understanding Direct Manipulation

An overview of how to use direct manipulation to speed up the modeling process.

Moving Base Solids Using Direct Manipulation

Using direct manipulation to move a base solid.

Rotating Base Solids Using Direct Manipulation

Rotating base solids in a 3D model using direct manipulation techniques.

Deleting Features Using Direct Manipulation

Deleting features from a model using the direct manipulation command.

Scaling Base Solids Using Direct Manipulation

Scaling base solids in a 3D model using direct manipulation techniques.

Freeform Parts

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Exploring the Freeform Tool

Use the Freeform tool to create shapes in the part environment.

Using Freeform Tools to Convert and Edit

Use the Freeform tool to convert a solid model surface to a freeform surface for editing.

Using Freeform Tools to Bridge Faces

Use the Freeform Bridge tool to create holes and connect faces

Using Freeform Tools to Match Edges

Use the Freeform Match Edge tool to match freeform edges to sketch geometry

Creating Part Documents

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Creating a New Drawing

Starting a new drawing and learning about basic drawing settings

Understanding Borders and Title Blocks

Inserting and editing borders and title blocks

Creating Base and Projected Views

Creating a new base view and creating projected views from the base view

Creating Auxiliary Views

Creating and positioning an auxiliary view

Creating Section Views

Creating a section view

Creating Detail Views

Creating a detail view to show details in a larger scale and improve documentation

Creating a Broken View

Creating a broken view to reduce drawing view size

Creating Break Out Views

Creating a break out view to reveal details inside an assembly

Creating Crop Views

Creating a cropped view to limit view size

Creating Slice Views

Creating a sliced view and creating multiple part section views

Creating Draft Views

Create a draft view for representation without a model

Editing Drawing Views

Editing or making changes to a drawing view

Replacing a Model Reference

Switching the model used to create a drawing view

Retrieving Model Dimensions and Auto Arrange

Pulling dimensions from the model to assist in documenting details

Hatching Views

Applying hatch styles to a break out view

Importing AutoCAD Blocks

Importing an AutoCAD block into Inventor

Patterning AutoCAD Blocks

Creating an array or pattern of an AutoCAD block inserted into an Inventor drawing

Rotating and Scaling AutoCAD Blocks

Rotate or scale an AutoCAD block that has been inserted into an Inventor drawing

Annotating Part Documents

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Dimensioning an Isometric View

Adding dimensions to an isometric view

Creating Baseline Dimensions and Baseline Dimension Sets

Creating baseline dimensions to quickly detail a view

Creating Ordinate Dimensions and Ordinate Dimension Sets

Creating and using ordinate dimensions

Creating Chain Dimensions and Chain Dimension Sets

Discover how to link dimensions together

Moving Annotation Dimensions and Adjusting Properties

Moving annotation dimensions between drawing views and copying dimension properties between dimensions

Creating Annotation Centerlines

Adding different centerlines to a drawing view and setting up automated centerlines

Annotating Centerlines in Multiple Drawing Views

Placing centerlines in many views at one time

Creating a Sketch Symbol

Creating sketch symbols

Placing Annotation Text and Symbols

Adding annotation text and annotation symbols to a drawing

Annotating Leader Text and Symbols

Creating annotation leader text and annotation symbols and adding them to a drawing

Stacking Text and Adding Superscript and Subscript

Creating annotation text using superscript and subscript to get stacked text

Annotating the Center of Gravity

Add annotation dimensions to the Center of Gravity or COG

Placing Feature Notes

Creating hole, thread and chamfer annotations

Creating a Hole Table

Creating a hole table to simplify annotating many holes

Creating a General Table

Creating a table to present information

Editing Dimension Annotations

Editing dimension annotations on a drawing view

Setting Dimension Annotation Styles

Creating and setting dimension styles and standards

Projecting Geometry in Drawing Sketches

Using projected geometry in a drawing sketch to constrain sketch components

Dimensioning to Intersection

Dimension to a theoretical intersecting point

Creating Dual Dimensions and Alternate Unit Dimensions

Add dual unit dimensions to a dimension style

Selecting Dimensions Using Filters

Using a selection filter to highlight model, AutoCAD and overridden dimensions

Creating Foreshortened Dimensions

How to create linear, angular, and arc length foreshortened dimensions

Dimensioning a Spline Curve

Adding dimensions to splines in a drawing view

Adding a Tolerance to Dimensions

Adding tolerances to drawing dimensions

Understanding the Hatch Command

Examining the basics of the Hatch command

Loading a Custom Hatch

Creating a custom hatch pattern and loading it into a drawing

Breaking Around Text

Prevent hatch from obscuring annotation text in a drawing view

Multi-Body Components

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Creating Multi-Body Parts

Create a multi-body part

Making Multi-Body Parts

Make components and save solid body components as individual part files

Weldments

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Creating a Weldment

Discovering the weld processes while creating a new weldment

Creating Fillet and Groove Welds

Weldment, creating a fillet weld and a groove weld

Preparing the Welds

Adding a weld preparation to a weldment

Machining Welds

Adding a machined feature to a weldment

Documenting Welds

Documenting a weldment, welds, preparations, and machining features

Advanced Sketching and Constraining Techniques

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Creating a 2D Interpolation Spline

Creating a 2D spline

Creating Control Vertex Splines

Creating Control Vertex Splines

Creating Equation Curves

Creating Equation Curves

Importing Points

Importing points and creating 2D and 3D sketches

Patterning Sketches

Using patterns to create arrays in a sketch

Sharing and Copying Sketches

Sharing or copying a sketch to reuse sketch geometry

Mirroring and Symmetrically Constraining Sketches

Mirroring sketch geometry and using symmetric constraints to quickly create symmetric sketches

Slicing Graphics in a Part File

Using slice graphics to better see sketch geometry

Linking Spreadsheet Parameters

Linking parameters from a spreadsheet to drive design data

Editing a Coordinate System

Editing sketch coordinate system to restore lost sketch coordinates

Utilizing Automatic Dimensions

Allowing Inventor to apply dimensions and constraints to fully constrain a sketch

Frame Generator

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Generating Frames

Understanding how Frame Generator works

Creating and Modifying Reusable Frame Members

Create a frame member, then reuse that member wherever needed within a model

Changing Inserted Frame Members

Changing a frame member

Mitering Frame Members

Creating a miter joint between frame members

Notching Frame Members

Creating a notch in a member to match another member

Trimming to Frame Members

Trimming the length of a frame member to the face of another member

Trimming and Extending to Frame Members

Applying end treatments to frame components

Lengthening and Shortening Frame Members

Increasing or decreasing the length of a frame member

Analyzing Frames

Viewing the results of forces applied to a frame structure

Plastic Part Design

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Introducing Plastic Part Design

A review of the six plastic part design features

Creating a Grill Feature on a Plastic Part Design

Creating a grill feature on a plastic part design

Creating a Snap Fit Feature on a Plastic Part

Creating a snap fit feature on a plastic part

Creating a Thread Side Boss Plastic Part Feature

Creating a thread side boss plastic part feature

Creating a Head Side Boss Plastic Part Feature

Creating a head side boss plastic part feature

Creating a Rule Fillet Plastic Part Feature

Creating a rule fillet plastic part feature

Creating a Lip and Groove Plastic Part Feature

Creating a lip and groove plastic part feature

Creating a Rest Plastic Part Feature

Creating a rest plastic part feature

Sketch Blocks

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Creating Sketch Blocks

Using a sketch block to study kinematics using 2D geometry

Working with Sketch Blocks

Reusing 2D sketch blocks and constraining them for quick design development

Making Components from Sketch Blocks

Creating 3D components from sketch blocks

Drawing File Creation and Settings

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Understanding Images in Title Blocks

Inserting a graphic image in a title block

Understanding Templates

Setting up a template file

Using Drawing Resources

Drawing resources and how to use them and share with other documents

Creating and Editing Sheets

Creating a sheet format, and editing a drawing sheet

Creating Custom Borders

Adding a custom border in a drawing file

Creating Custom iProperties in the Title Block

Creating custom iProperties and adding them to a title block

Creating a Sketch Symbol Library

Creating a Sketch Symbol Library

Document Settings and Application Options

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Setting the Local Document

Working with document settings to set specific behavior

Setting the Proper Prompts

Setting Inventor prompts to behave the way you want them to

Setting the Assembly Application Options

An explanation of the available options for assemblies in the Application Options menu

Setting the Sketch Application Options

Addressing common options on the Sketch tab

Setting the Options for Saving Files

Addressing common options on the Save tab of the Application Options

Setting the General Application Options

Addressing common options on the General tab

Setting the Environment Color

Addressing common options on the Colors tab

Setting the File Location Options

Addressing common options on the Files tab

Setting the Options for New Part Creation

Addressing common options on the Part tab

Introducing the Style Editor

A brief overview of the Style Editor

Setting the BOM Document Settings

Configure default Bill of Materials behavior

Content Center

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Introducing the Content Center

A tour of Content Center and an overview of what is inside

Inserting Content from Content Center

Insert and change a fastener from Content Center

Using AutoDrop

Use AutoDrop to automatically size your Content Center parts

Using iMates

Insert a fastener and constrain it using iMates

Creating Custom Content Center Libraries

Creating a new read/write library to create custom content

Using iFeatures

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Extracting and Creating an iFeature

How to extract a feature and create an iFeature

Placing an iFeature

Placing an iFeature in a part

Editing an iFeature

Editing an iFeature table

Creating iParts

Creating an iPart to represent different sizes or states of a part

Understanding iAssemblies

Creating an iAssembly to represent different sizes or states of an assembly

Importing and Exporting Files

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Importing File Formats

Importing different native file formats into Inventor

Exporting File Formats

Exporting or saving Inventor files in another format

Moving Your Design with Pack and Go

Using Pack and Go to collect related files in a project

Surfaces

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Creating and Editing Surfaces

Learn about creating surfaces

Replacing and Sculpting Faces

Using Replace Face and Sculpt to define complex geometry

Creating a Silhouette Curve

Split using a silhouette projected curve to create parting geometry

Creating a Boundary Patch

Description using the boundary patch tool to fill openings in surface models

Creating a Ruled Surface

Creating a Ruled Surface

Using Design Accelerators

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Creating Spur Gears

Creating spur gears using Design Accelerator

Creating Cylindrical Cams

Designing a cylindrical cam

Creating O-Rings

Using Design Accelerator to design o-rings and o-ring component arrays

Creating Bolted Connections

Using Design Accelerator to design and strengthen bolted connections

Creating Shafts

Designing a shaft with the Shaft Generator

iLogic Basics

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Introducing iLogic Basics

Introduction to iLogic and conditional programming with parameters

Understanding iLogic Parameters

Working with parameters and iLogic

Understanding iLogic Parameter Filters

Reducing the number of parameters visible by type

Adjusting Feature Suppression Using iLogic

Suppressing a feature based on a condition

Adjusting Dimensions Using iLogic

Using Dimension in iLogic expressions and conditions

Selection Filters

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Using Assembly Selection Filters

Using selection filters to build selection sets in an assembly file

Using Part Selection Filters

Using selection filters to build selection sets in a part file

Using Drawing Selection Filters

Using selection filters to build selection sets in a drawing file

Using Presentation Selection Filters

Using selection filters to build selection sets in a presentation file

Interoperability

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Simplifying an Assembly

Include components for a simplified representation

Defining Envelopes in Simplified Assemblies

Define envelopes for a simplified representation

Exporting a Revit Family File

Export a Revit Family file from the BIM exchange environment

Additive Manufacturing

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Exploring the 3D Print Environment

Exploring the Inventor 3D Print environment for additive manufacturing

Editing in the 3D Print Environment

Using the Direct Edit tools inside the Inventor 3D Print environment

Using Partition to 3D Print Oversized Parts

Using the 3D Print Partition tool to split and print oversized parts

3D Printing an Assembly

3D Printing an Assembly

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