Mobile Game Development with Flash CS6 and ActionScript 3.0


  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course
  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course
  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course
  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course
  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course
  • Mobile Game Development with Flash CS6 and ActionScript 3.0, Singapore elarning online course

Course Description

This VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included.

Virtualize your games with Flash and ActionScript!

-
Learn how to create games with Flach CS6 and ActionScript 3.0
- know how to add in your own twist while developing your games
- Find out how Flash and ActionScript bring games to life
- Understand the step process in building you own game


Course Objectives

1. Understand the overview for Flash and ActionScript
2. Know what are the basics for ActionScripts
3. Knows the process and methods involved in game development  
4. Able to debug, test and publish game 
5. Able to use the Coin Game as sample for own projects 
 


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Content

Overview of Flash CS6 and ActionScript

Preview Available

+

Introduction

Overview of the Flash Interface

New in CS6

What ActionScript Is

ActionScript Resources

ActionScript Basics

Preview Available

+

Creating a Trace Statement

Displaying Text

Displaying a MovieClip

Multiplying MovieClips

Commenting on Code

Coding an Event Listener

Drawing Graphics with Code pt. 1

Drawing Graphics with Code pt. 2

Animating Graphics with Code

Hit Detection Test

A Look at ActionScript Files

A Look at XML Documents

Public vs. Private Statements

Accelerometer

+

What the Accelerometer Is

Setting Up the Document and Assets

Coding a Trace

Mapping Movement to the Marble

Setting Boundaries

Taps

+

An Explanation of Taps

Setting Up the Document and Assets

Explanation of Mouse Events

Coding a Touch Event

Coding Drag Functionality pt. 1

Coding Drag Functionality pt. 2

Testing Other Taps

Gestures

+

Coding a Swipe pt. 4

Setting Up the Document and Assets

Coding a Rotation

Coding a Zoom Effect

Constraining Zoom Size pt. 1

Constraining Zoom Size pt. 2

Setting Up the Document for Swipes

Coding a Swipe pt. 1

Coding a Swipe pt. 2

Coding a Swipe pt. 3

Assembling Coin Game Assets

+

Overview of the Game

Setting Up the Background

Assembling Fish Animation

Assembling the Explosion pt. 1

Assembling the Explosion pt. 2

Animating the Bubbles pt. 1

Animating the Bubbles pt. 2

Animating the Bubbles pt. 3

Animating the Sparkle pt. 1

Animating the Sparkle pt. 2

Importing Other Assets pt. 1

Importing Other Assets pt. 2

Game Over Screen pt. 1

Game Over Screen pt. 2

Game Over Screen pt. 3

Setting Up Main Movie Clip pt. 1

Setting Up Main Movie Clip pt. 2

Coding the Coin Game

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Creating an ActionScript File

Importing an ActionScript File

Importing Classes

Defining Variables pt. 1

Defining Variables pt. 2

Defining Variables pt. 3

Setting Up the Beginning

Accelerometer and Timers pt. 1

Accelerometer and Timers pt. 2

Functions for Coin and Bomb Timers

Function for Adding Coins pt. 1

Function for Adding Coins pt. 2

Star Bursts and Coin Score pt. 1

Star Bursts and Coin Score pt. 2

Clean Up Function

Create Bomb Function

OnTimer Bomb Function pt. 1

OnTimer Bomb Function pt. 2

OnTimer Bomb Function pt. 3

Remove Bomb Function

Bubbles Function

Speed of Fish

Start Game Function

Accelerometer Function

Game Over Function

Defining directionWas

Testing and Publishing

+

Debugging pt. 1

Debugging pt. 2

Adjusting Export View

Exporting to Android

Creating Your Android Certificate

Tips for Publishing to Google Play

Exporting to iOS

Apple Developer Certificate

Conclusion

+
Resource File

Course Wrap Up

Credits

+

About the Author

SGD $45.00
(Price excludes GST)
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