Autodesk 3ds Max 2013


  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course
  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course
  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course
  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course
  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course
  • Autodesk 3ds Max 2013, Singapore SKillsFuture elarning online course

Course Description

3ds Max 2013 is an industry standard 3D content solution. With it you can create assets for video games, illustration, websites, advertising, architecture, and more. The feature-rich toolset provides everything your imagination needs to create exciting content that will amaze your audience. In this VTC course, author Dwayne Ferguson will show you what you need to know to get started today, including new features such as the Slate Compositing Editor, Customizable Workspaces, Tabbed Layouts, State Sets, Photoshop Interoperability, and more!

Discover more possibilities with Autodesk!

- Learn about the mulitple functions in Autodesk
- Find out how Autodesk can produce satisfactory models and rendering
- Know more about the versatility of Autodesk products
- Upgrade your modelling process to the latest software available in the market

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Understand the introduction to 3ds Max
2. Know how to navigate the interface of Autodesk 3ds Max
3. Understand and able to apply the basic modelling techniques 
4. Know how to apply techniques such as - camera and rendering, material and maps, lighting


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Content

Introduction

Preview Available

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3ds Max 2013

Peripherals

The Interface

Preview Available

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Viewports

The View Cube

Customizable Workspaces

Tabbed Layouts

Command Panel

Select and Transform

Basic Modeling

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Parts of a Model

Primitive Objects

Sub-Objects

Graphite Tools

Box Modeling

Lathes

Booleans

Modifiers

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Modifiers pt. 1

Modifiers pt. 2

Material Editors

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Material Editor pt. 1

Material Editor pt. 2

Slate Editor pt. 1

Slate Editor pt. 2

UV Maps

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UV Maps pt. 1

UV Maps pt. 2

Export UV Snapshot

Lighting

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Light Types pt. 1

Light Types pt. 2

Light Lister

Cameras & Rendering

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Work with Cameras

Render Presets

State Sets pt. 1

State Sets pt. 2

Slate Compositor pt. 1

Slate Compositor pt. 2

Slate Compositor pt. 3

Animation

Preview Available

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Timeline and Keyframes

Basic Animation pt. 1

Basic Animation pt. 2

Curve Editor

Track View Retiming

Work with Photoshop

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Work with Photoshop pt. 1

Work with Photoshop pt. 2

Project: Ogre Cabin Sketch & Model

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Project Overview

Design Document

Digital Sketching pt. 1

Digital Sketching pt. 2

Digital Sketching pt. 3

Modeling pt. 1

Modeling pt. 2

Modeling pt. 3

Modeling pt. 4

Modeling pt. 5

Modeling pt. 6

Modeling pt. 7

Project: Ogre Cabin UVs

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Project Overview

Cabin UVs pt. 1

Cabin UVs pt. 2

Cabin UVs pt. 3

Cabin UVs pt. 4

Cabin UVs pt. 5

Project: Ogre Cabin Textures

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Project Overview

Create Textures pt. 1

Create Textures pt. 2

Create Textures pt. 3

Create Textures pt. 4

Create Textures pt. 5

Create Textures pt. 6

Create Textures pt. 7

Create Textures pt. 8

Create Textures pt. 9

Create Textures pt. 10

Create Textures pt. 11

Create Textures pt. 12

Create Textures pt. 13

Create Textures pt. 14

Create Textures pt. 15

Create Textures pt. 16

Create Textures pt. 17

Project: Ogre Cabin Lighting

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Project Overview

Scene Lighting pt. 1

Scene Lighting pt. 2

Scene Lighting pt. 3

Project: Ogre Cabin Post

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Project Overview

Post Production pt. 1

Post Production pt. 2

Post Production pt. 3

Post Production pt. 4

Post Production pt. 5

Post Production pt. 6

Post Production pt. 7

Conclusion

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Course Wrap Up

Resource Files

Credits

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About the Author

SkillsFuture Credit Eligible
UTAP Funding Eligible
SGD $45.00
(Price excludes GST)
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